Blender Astuces - Les UV et la Texel Density

In this video, I explain the basics of UV unwrapping in Blender step by step. We start with a simple analogy to understand what UVs are. Then I show the UV editor, how to create a UV checker, how to manage seams and avoid overlaps, and finally, how to calculate and apply texel density according to your project. This video is part of the "Golden Chest" series but is completely standalone. Resources and add-ons are mentioned. Join the Discord server to ask your questions. If the video helps you, please like, subscribe, and turn on notifications. 00:00 Introduction. Video objective and context. 00:28 UV principles. The press analogy to understand flattening. 01:22 UV editor overview. Coordinates and grid. 03:31 UV checker. Creating a test texture and checking orientation. 07:03 Unwrap problems. Error message and why to mark seams. 14:41 Overlap and UV islands. Detection and correction to maintain continuity. 16:38 Texel density. Principle, calculations, and practical examples. 25:56 Practical rules. Recommended tutorials for FPS, third-person, and kinematics. 27:14 Conclusion and final tips. Discord call to action / questions. #Blender #UV #UVUnwrapping #TexelDensity #BlenderTutorial #3DModeling #HardSurface #GameAsset #BlenderFR #GoldCache