[MKW TAS] Luigi Circuit (Supergrinding) - 1:02.466 by Jellopuff, Ejay, Kierio, Malleo, and Thomas
This is a tool-assisted speedrun. This time will not count on any real-time rankings. Done on Dolphin 5.0 with savestates, slowdown, frame advance, TAS code, TAS Input, RAM watch (created by Swarejonge), and TASToolkit Lua Scripts (created by LuigiM). TAS BKT Cut: -3.593 Previous BKT: • (TAS) Luigi Circuit (Supergrinding) - 1:06... (by Malleo, Monster, Rocky, and Thomas) After over 8 months of work, my largest TAS project has finally been completed. It's incredible to me just how far we were able to push this track, and I feel that every collaborator on this project is honoured to be able to present it. I'd like to thank Ejay, Kierio, Malleo, and Thomas for helping in the creation of this run. They've all been great partners in assuring the quality of this run. Ejay: / @ejayb Kierio: / @kierio04 Malleo: / shwamalleomk Thomas: / @cookievm This TAS improves upon every aspect of the previous TAS and makes use of several routing changes. The most prominent of these changes is the new supergrind that is used across all three laps. The timesave from this supergrind mainly comes from it allowing us to travel down the straightaway before the ramp at a consistent 120-119 km/h. Further, it gives us a seamless transition into a fast ramp trick that conserves most of our speed from the supergrind in the air and allows us to accelerate back to full speed upon landing due to the trick boost. This essentially nullifies the lap 1 and 2 shroomspot in the previous TAS. For those wondering, the supergrind can't be performed shroomless since it can only be properly performed by using the slope of the off-road. There's currently no known way to set up the supergrind using the curb alone, and so we're forced to use a shroom. Since we can still perform the ramp trick shroomless though, this really doesn't matter that much for laps 1 and 2. For lap 3, however, the previous TAS's shroomspot changes to the final grass cut. As it turns out, using this new supergrind on lap 3 in combination with the pre-existing SG is actually faster than using the grass cut overall, which makes this the first ever Luigi Circuit TAS to not use the ending grass cut at all. Aside from the new supergrind, there have also been several improvements made to the old supergrind. For starters, we start the supergrind on the 2nd boost pad as opposed to the 3rd, which allows us to take the final turn tighter. We also make heavy use of a trick called softgrinding on the following straightaway. This trick simply involves us turning at a slower rate during a supergrind by using a less sharp angle on the control stick. This allows us to turn significantly slower while still conserving our supergrind speed, which is perfect for straightaways. At the end of the old supergrind, we use a precise series of hops and bounces to conserve the majority of our speed while simultaneously adjusting our angle for the new supergrind setup. At the end of lap 3 specifically, we cut off our final supergrind early in order to maximize our horizontal speed by spindrifting to the left to end off the run. I'm extremely satisfied with how well this run turned out. Since pretty much every strat is new to some extent, it is hard to tell if it's perfectly optimized, but if it's not, it's pretty damn close. I doubt that a 1:02.3xx would even be possible, but honestly, who knows at this point. Special thanks to Ejay and Malleo for helping to record and edit this video, and thanks to WhatIsLoaf for creating the program that allowed us to record the input display overlay for this video. And also, since this video is releasing on his birthday (April 13th), happy birthday Malleo! It was a pleasure working with you on this! Music: Laps 1 and 2: Octopath Traveler - Battle I Lap 3: Octopath Traveler - Decisive Battle II ____________________________________ MKW TASing Discord Server: / discord MKW TAS BKT Website: https://mkwtas.com/
![[MKW TAS] Platinum Runner TAS Strats](https://i.ytimg.com/vi/vsku1HhX5J0/hqdefault.jpg?sqp=-oaymwE9CNACELwBSFryq4qpAy8IARUAAAAAGAElAADIQj0AgKJDeAHwAQH4Af4JgALQBYoCDAgAEAEYJSByKBkwDw==&rs=AOn4CLB0VUnBqGu8naYyfq_tzIblmukiMA)
[MKW TAS] Platinum Runner TAS Strats

Northern Heights - 1:55.577 (TAS)

10 Minutes of Useless Obscure Mario Kart Wii Facts

What if Mario Kart Had a 9999cc Mode?

COCONUT MALL: ABANDONED
![[MKWii TAS] Toad's Factory (Glitch) - 1:30.822](https://i.ytimg.com/vi/XyIgg0vHqo8/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLCy0ar0CBj6TL6RjVFX4jXSzHmxsg)
[MKWii TAS] Toad's Factory (Glitch) - 1:30.822
![[MKW TAS] N64 Mario Raceway (Supergrinding) - 1:38.436 by Akari, Jellopuff, Marth, Rocky, and Thomas](https://i.ytimg.com/vi/xM8mvvNgbqk/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBhJ1gCnz6cm15Ljm383Ob9qf208Q)
[MKW TAS] N64 Mario Raceway (Supergrinding) - 1:38.436 by Akari, Jellopuff, Marth, Rocky, and Thomas

The History Of Mario Kart 7’s Most Broken TAS
![Moo Moo Meadows - 52.321 [TAS]](https://i.ytimg.com/vi/FAc61MKtyCQ/hqdefault.jpg?sqp=-oaymwE9CNACELwBSFryq4qpAy8IARUAAAAAGAElAADIQj0AgKJDeAHwAQH4Af4JgALQBYoCDAgAEAEYKiByKBEwDw==&rs=AOn4CLCgrV-lRlq0DvHInAerE0T8LYA1HQ)
Moo Moo Meadows - 52.321 [TAS]
![[MKW TAS VERY VERY FAST BKT] Mushroom Gorge - 1:35.057 (No Ultra)](https://i.ytimg.com/vi/cDNW8yf9MIA/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLAnhGWUAgb5XpcNxA4ZKqViU8a6yw)
[MKW TAS VERY VERY FAST BKT] Mushroom Gorge - 1:35.057 (No Ultra)
![[MKWii TAS] DS Peach Gardens (Superhopping) - 01:44.159](https://i.ytimg.com/vi/2Q7md6nYykY/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDyJplayDyRGcOKTazMwUnTRufyfw)
[MKWii TAS] DS Peach Gardens (Superhopping) - 01:44.159

Why Big Blue Can't Be Beaten In Under A Minute

「TASですか?」⇒【いいえ、人力です。】「??????」
![[TAS] Mario Kart Wii - 99,999cc All Wii Tracks Speedrun in 6:42.608 by Jcool114 (No Ultra Shortcuts)](https://i.ytimg.com/vi/PXRzJcr66pI/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLC0NS8lTfIQeztbHiExc_qPYqHcIw)
[TAS] Mario Kart Wii - 99,999cc All Wii Tracks Speedrun in 6:42.608 by Jcool114 (No Ultra Shortcuts)

Fort Francis - 2:01.896 (TAS)

The 10 Greatest World Record Laps in Mario Kart Wii

(MKW TAS) - Bowser's Castle 3 (No Shortcut) - 2:12.516

World's Hardest Mario Kart Track!
![Mario Kart Wii: 4 Micro Tracks [#1]](https://i.ytimg.com/vi/shIn1OIoX9g/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDp75aue2PViFXHyVlzIRFiqHMfbg)
Mario Kart Wii: 4 Micro Tracks [#1]
![[MKWii TAS] Moo Moo Meadows - 1:12.159 (Supergrinding)](https://i.ytimg.com/vi/zyKD9ZHuHHA/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLB5-HXQBXCsVagD2YNShYHVptW63w)
