Why Video Game Audio (still) fakes so much [ListenIn #05]

In this episode of ListenIn, we're going over why Video Game Sound Design is (still) all smoke and mirrors and why (true) Audio RayTracing is not a thing yet. Additionaly, we will cover the fundamentals of sound behavior and how Video Games try to replicate them. Full playlist:    • ListenIn - Sound Design for everyone   WWise, FMOD, Unreal Engine Navigation: 00:00 - Intro 00:22 - Prelude: The evolution of Video Game Graphics 02:40 - The current State of Game Audio 04:34 - How sound spreads/Blocking & Diffraction 06:55 - Penetration 07:36 - Absorption & Reflection/Reverb 11:09 - Distant sound(s) 14:12 - Closing thoughts