Why Video Game Audio (still) fakes so much [ListenIn #05]
In this episode of ListenIn, we're going over why Video Game Sound Design is (still) all smoke and mirrors and why (true) Audio RayTracing is not a thing yet. Additionaly, we will cover the fundamentals of sound behavior and how Video Games try to replicate them. Full playlist: • ListenIn - Sound Design for everyone WWise, FMOD, Unreal Engine Navigation: 00:00 - Intro 00:22 - Prelude: The evolution of Video Game Graphics 02:40 - The current State of Game Audio 04:34 - How sound spreads/Blocking & Diffraction 06:55 - Penetration 07:36 - Absorption & Reflection/Reverb 11:09 - Distant sound(s) 14:12 - Closing thoughts
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The Immersive Sound of ARC Raiders (With Bence Pajor, Audio Director @ Embark Studios) [ListenIn#06]

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China Just Built What TSMC Said Was Impossible
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How media and (bad) recordings shape our inner sound world (Toothbrush video) [ListenIn #04]

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How Rockstar fit an entire city into PlayStation 2 memory

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The Real Threat to Audio Careers Isn’t AI

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The Fundamentals Of Game Audio Implementation
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PINK & ORANGE GRADIENT IN HD [3 HOURS]

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What Nobody Tells You About Working in AAA Game Audio

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Die FIFA ist so ein Fiebertraum

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Anthropic is Completely F*cked.
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Authentic Gun Sound Design in videogames (For Non-Sound Designers) in two minutes [ListenIn #01]

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Why ray tracing in games is (STILL) almost impossible

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Everyone Who Built AI Just Abandoned Google

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SEGA Might Be About To Shock The World....

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Recording Aquatic Sound Effects Without a Hydrophone

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How Game Audio Creates Real Immersion (Foley Workflow Explained)

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WHAT IS LOVE? by Haddaway in 5 Different STYLES

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Valve's "Secret Weapon"

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England – Ghana Highlights | Gruppe L, FIFA WM 2026 | sportstudio

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