How do you design Team-Up Mechanics in RPGs?
** TFE: Clockworld Kickstarter ** https://www.kickstarter.com/projects/... ** TFE Discord ** / discord ** Patreon Page ** https://patreon.com/TalesfromElsewher... Written and presented by Peter Lange Logo, graphic design, and animated characters provided by Maribel Navarro Artwork provided by @dr.nerii, @brayzart, Red Richard Art Music by @RyanikeAudio and @piercemartinmusic Edited by @TimothyWeinell

▶︎
5 Unconventional Tips for TTRPG Development!

▶︎
Real art. Real people.

▶︎
Spellcasters are button mashers.

▶︎
How do you ACTUALLY balance an RPG?

▶︎
Interlude 1 Winlynn's Journey | Legend in the Mist | Actual Play TTRPG

▶︎
I tested D&D's Bastions for one year.

▶︎
D&D Rules Everyone Keeps Forgetting

▶︎
Let's Design Better "Stuns" for TTRPGs

▶︎
Anthropic is Completely F*cked.

▶︎
Frodo actually failed — and that's the point of the entire story

▶︎
Sci-Fi Empires Ranked by How Absurdly Huge They Are

▶︎
We Need to Talk About Magic Design

▶︎
Balance & Symmetry in TTRPGs | Design Discussion

▶︎
We don't need more goblins.

▶︎
THIS is how I plot a D&D quest

▶︎
Bystander Effect: The Psychology Behind Passive Players and the Design & GMing That Fixes It

▶︎
Is "Realism" important in RPGs?

▶︎
What lessons can Daggerheart teach us?

▶︎
Why you should run a Megadungeon - GM Advice

▶︎
