Game Dev - Unity 6.7 First Alpha Build - Testing Game Builds In Unity 6.7

Please note Unity 6.7 alpha one is pretty slim honestly. The first alpha is mostly a stop gap to know where the start of breaking changes start to happen. So for the user side of things not a lot to see for the first alpha. Core CLR comes next alpha patch so two week or so. So next alpha patch we will do more builds for Unity 6.7 Today I am going to see if all my prep for CoreCLR paid off and if I can just jump to Unity 6.7 alpha for and make a build right away. Thank you guys for watching the videos. As always if you have any idea for what you might want to see on the channel just leave a comment down below. Timeline ----------------------------------------------------------------------------------------------------------- 0:00 Video Start 2:25 Showing Unity 6.7 Breaking Changes 12:58 Unity 6.5 Lifecycle Management Api For CoreCLR 21:10 How to Replace Old API For Core CLR Support 27:30 Burst 2.0.0 And Slightly Update Burst Inspector. 31:05 Input System Built In Package In Soon 6.7 Alpha 36:05 Graph Authoring 1.0.0 - WIP Common Tool Package For Unity Graph Tools 40:45 New UI View Port - WIP Scene View UI Toolkit Editor 51:02 Creating Custom Shader Graph Nodes 57:35 Transform Handle And TransformAccessArray Demo #unity6-7#unity3d #unity #unity2d #gamedev #gamedeveloper #shaders #shader #shadergraph #hlsl #RSUV #vfx #gamedevblog #uitoolkit #ui