【凄い技術】プログラマーがほれる技術の壁を越えたゲームたち:ディープで細かすぎるプログラマーの深掘り

In this video, while observing the game's movements, I want to dive deep into the game's design from a programmer's perspective that is, honestly, overly detailed and probably irrelevant to most gamers. Since the insights come from my experience creating emulators, the discussion will also include hardware-oriented aspects. The emulators I previously created have their source code published, so feel free to use them: Famicom version: https://jppass.jp/nestracer/ https://github.com/sasayaki-japan/NES... Mega Drive version: https://jppass.jp/mdtracer/ https://github.com/sasayaki-japan/MDT... #NES #SG1000 #emulator

Technical Breakdown:Space Harrier-Style Ground Effects:Programmer's Deep Dive
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Technical Breakdown:Space Harrier-Style Ground Effects:Programmer's Deep Dive

60 Amazing MS-DOS Games in 10 Minutes [1991–1997] – Part 2 (Heretic, Warcraft II, Quake!)
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60 Amazing MS-DOS Games in 10 Minutes [1991–1997] – Part 2 (Heretic, Warcraft II, Quake!)

How can two 8-bit systems have such different graphics?
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How can two 8-bit systems have such different graphics?

[Development Behind the Scenes] A God-tier game made in just 40KB? 10 masterpieces that pushed th...
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[Development Behind the Scenes] A God-tier game made in just 40KB? 10 masterpieces that pushed th...

Reverse Engineering Game Code from the Neutral Zone
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Reverse Engineering Game Code from the Neutral Zone

Is Performance Everything?: NES vs. SG-1000: Deep, Overly Detailed Programmer's Analysis
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Is Performance Everything?: NES vs. SG-1000: Deep, Overly Detailed Programmer's Analysis

AFTER BURNER2:Deep, Overly Detailed Programmer's Analysis
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AFTER BURNER2:Deep, Overly Detailed Programmer's Analysis

TAS Explained: Super Mario Bros. 3 in 0.2 seconds
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TAS Explained: Super Mario Bros. 3 in 0.2 seconds

Is this really a Mega Drive? 10 Mega Drive masterpieces with incredible technology.
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Is this really a Mega Drive? 10 Mega Drive masterpieces with incredible technology.

Zelda Hit Detection - Behind the Code
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Zelda Hit Detection - Behind the Code

なぜIBMは自ら作った市場で敗れたのか?PC市場から撤退した本当の理由【ゆっくり解説】
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なぜIBMは自ら作った市場で敗れたのか?PC市場から撤退した本当の理由【ゆっくり解説】

What Happened to Sun Microsystems? Why the Tech Giant Disappeared
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What Happened to Sun Microsystems? Why the Tech Giant Disappeared

The Deadliest Weapon of the Ancient World
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The Deadliest Weapon of the Ancient World

PlayStation 2のCPUは本当に128ビットだったのか?
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PlayStation 2のCPUは本当に128ビットだったのか?

なぜ基板はネットで安く買えるようになったのか──電子基板民主化の20年史
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なぜ基板はネットで安く買えるようになったのか──電子基板民主化の20年史

【ファミコン解体新書】14800円の正体 任天堂が仕掛けた「狂気のコスト削減」とは?
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【ファミコン解体新書】14800円の正体 任天堂が仕掛けた「狂気のコスト削減」とは?

【COBOL】天才グレース・ホッパーが作った言語が「呪い」になった理由がコレ
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【COBOL】天才グレース・ホッパーが作った言語が「呪い」になった理由がコレ

Why were the PC Engine's graphics so beautiful? A design that surpassed the limits of 8-bit machi...
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Why were the PC Engine's graphics so beautiful? A design that surpassed the limits of 8-bit machi...

「ファミコンで長いレーザーと大きなビッグコアを表示する方法の別解」の解説動画
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「ファミコンで長いレーザーと大きなビッグコアを表示する方法の別解」の解説動画

【SEGA Saturn】4つのCPUを搭載!最強のはずだったゲーム機の真実【技術解説】
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【SEGA Saturn】4つのCPUを搭載!最強のはずだったゲーム機の真実【技術解説】