【凄い技術】プログラマーがほれる技術の壁を越えたゲームたち:ディープで細かすぎるプログラマーの深掘り
In this video, while observing the game's movements, I want to dive deep into the game's design from a programmer's perspective that is, honestly, overly detailed and probably irrelevant to most gamers. Since the insights come from my experience creating emulators, the discussion will also include hardware-oriented aspects. The emulators I previously created have their source code published, so feel free to use them: Famicom version: https://jppass.jp/nestracer/ https://github.com/sasayaki-japan/NES... Mega Drive version: https://jppass.jp/mdtracer/ https://github.com/sasayaki-japan/MDT... #NES #SG1000 #emulator

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Technical Breakdown:Space Harrier-Style Ground Effects:Programmer's Deep Dive
![60 Amazing MS-DOS Games in 10 Minutes [1991–1997] – Part 2 (Heretic, Warcraft II, Quake!)](https://i.ytimg.com/vi/fugj8JLQEDU/hq720.jpg?sqp=-oaymwE1CNAFEJQDSFryq4qpAycIARUAAIhCGAHwAQH4Af4JgALQBYoCDAgAEAEYciBQKDYwD7gC9xg=&rs=AOn4CLCyLFguG4eYhkw0xJbDN0h3JxFiiw&usqp=CCc)
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60 Amazing MS-DOS Games in 10 Minutes [1991–1997] – Part 2 (Heretic, Warcraft II, Quake!)

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How can two 8-bit systems have such different graphics?
![[Development Behind the Scenes] A God-tier game made in just 40KB? 10 masterpieces that pushed th...](https://i.ytimg.com/vi/-Sju9kZGASM/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLBUYdm8MQtcGEHgeIHbDKcR4p4DEA&usqp=CCc)
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[Development Behind the Scenes] A God-tier game made in just 40KB? 10 masterpieces that pushed th...

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Reverse Engineering Game Code from the Neutral Zone

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Is Performance Everything?: NES vs. SG-1000: Deep, Overly Detailed Programmer's Analysis

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AFTER BURNER2:Deep, Overly Detailed Programmer's Analysis

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TAS Explained: Super Mario Bros. 3 in 0.2 seconds

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Is this really a Mega Drive? 10 Mega Drive masterpieces with incredible technology.

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Zelda Hit Detection - Behind the Code

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なぜIBMは自ら作った市場で敗れたのか?PC市場から撤退した本当の理由【ゆっくり解説】

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What Happened to Sun Microsystems? Why the Tech Giant Disappeared

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The Deadliest Weapon of the Ancient World

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PlayStation 2のCPUは本当に128ビットだったのか?

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なぜ基板はネットで安く買えるようになったのか──電子基板民主化の20年史

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【ファミコン解体新書】14800円の正体 任天堂が仕掛けた「狂気のコスト削減」とは?

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【COBOL】天才グレース・ホッパーが作った言語が「呪い」になった理由がコレ

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Why were the PC Engine's graphics so beautiful? A design that surpassed the limits of 8-bit machi...

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「ファミコンで長いレーザーと大きなビッグコアを表示する方法の別解」の解説動画

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