Heroes 3 AI Battle: Dungeon vs Tower!
Not a serious contest, but for fun, let's take two AI-controlled rival towns from Heroes of Might & Magic III and pit them against each other. Each gets a month's worth of creature growth. Tower and Dungeon are opposites in a lot of ways and the rivalry between black dragons and titans is legendary in HoMM3 lore. Who will come out on top? More HoMM AI Battles (playlist): • Heroes 3 AI Battle: Dungeon vs Tower! Round 1 (Subterranean Terrain): 0:00 Round 2 (Snow Terrain): 3:28 Round 3 (Neutral Terrain): 7:15 Round 4 (Random Unit Order): 10:46 Round 5 (Strong Iconic Heroes): 13:46 On fairness: All level one heroes have had all secondary skills removed. Some hero classes naturally start off with spell books, which can obviously be an advantage. There's no perfect way to handle that, especially as removing their ability to cast spells would be an indirect nerf to creatures like arch magi and wraiths. For the final round, the heroes are level 20 and have the following secondary skills (all expert level): Wisdom, Fire Magic, Air Magic, Earth Magic, Water Magic, Archery, Offence, Armorer. Their primary skills are distributed organically by the game based on hero class. They also have access to the following spells: Air Shield, Animate Dead, Anti-Magic, Armageddon, Berserk, Bless, Blind, Chain Lightning, Clone, Cure, Curse, Death Ripple, Destroy Undead, Disrupting Ray, Haste, Implosion, Lightning Bolt, Meteor Shower, Prayer, Precision, Resurrection, Sacrifice, Shield, Slow, Stone Skin, Teleport. This is intended to minimise their use of 'dud' spells. Ultimately, a close contest is more entertaining than a clean sweep and the battles are set up with that in mind.

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