Запись собеседования на вакансию Senior Unity Developer с зарплатой 3500$-4000$
Interview for a Unity Developer position, Senior level. Salary: $3,500-$4,000. ============================== My Telegram channel has a lot of information on psychology for both beginner and experienced developers. Sharing my personal experience and the obstacles I overcame - https://t.me/sulimannunity =============================== Individual mentoring (employment) in Unity - http://yuriisulyma.com/employment =============================== My private community, where I teach ways to get an offer in game development starting from $2,000 - https://www.notion.so/sulimannxx/Unit... ================================ 0:00 Welcome 0:30 Why did you choose GameDev? 1:47 What technologies did you use on the projects on your resume? 2:56 Did you use Zenject or a DI container on these projects? 3:33 In your opinion: is using a GM good or bad? 4:30 Are you familiar with the SOLID principles, and which principle does a GM violate? 4:56 What technology has replaced GM? 5:18 What types of injections do you know? 5:32 Why is Inject-in-Properties worse than Inject-in-Constructor? 6:42 Why did you leave IJOY? 7:14 What was your greatest achievement on this project at your last job? 8:29 What was the team size on this project? 8:57 Conflict situations at work, how did you handle them? 9:46 Do you have experience automating your work? 11:23 What's the difference between multithreading and asynchrony? 12:27 Have you encountered the await 1f construct? 12:49 Why is UniTask good for Unity? 13:45 What's the difference between UniTask and Task in C#? 14:35 For an abstract task, which would you choose: UniTask, Task, or Coroutine? 14:59 What does Coroutine lack, and what are its downsides? 16:11 UniTask has one major downside. What is it? 16:58 What memory types do you know? 17:17 Are you familiar with the concept of Large Object Heap? 17:45 Which objects are immediately marked for generation two? 18:08 How many generations of garbage collection are there in C#? 18:26 Why was three generations of garbage collection invented? 19:22 In C#, what objects go on the Stack? 19:30 What can and cannot value types inherit from? 20:48 What are boxing and unboxing? 20:58 If a conditional structure is cast to an interface type and added to a method's parameters, is it passed as a reference or a value? 21:29 Are you familiar with the concept of "methods with default parameters"? 23:17 What is the difference between the "New" and "Override" keywords? 24:01 Have you worked with JSON file formats? 24:25 What other uses can JSON be used for in Unity? 25:00 What is a REST API? 25:33 What is a Dictionary data type? 25:57 How does a Dictionary work under the hood? What are Buckets and Rehashing? 26:42 What is the dictionary reading speed? 27:25 What's the difference between a Delegate and an Action? 28:31 What other types of Delegates are there? 29:09 Have you worked with Reflection? 30:04 What is Reflection for? 30:35 What happens if you use Reflection in Runtime? 30:57 What does GameObject inherit from? 31:21 What does MonoBehavior inherit from? 31:54 Tell me how you would start building a game architecture from scratch? 32:29 Have you worked with analytics or advertising? 33:01 How can you architect an application so that new analytics can be added without problems? 34:36 The game dropped from 60 FPS to 30. Tell me step-by-step how you would troubleshoot the problem. 36:04 Have you worked with Memory Profiler? 37:01 Have you worked with Crashlytics? 38:05 Do you have experience with Addressables, and what are they? 39:01 There are local Addressables. What's the difference between using Addressables and the Resources slot? 41:02 Why use two Canvases in a scene? 41:46 Are you familiar with the Strategy Pattern and how is it used in Unity games? 42:45 Have you ever "baked light," and what is it? 43:34 What game optimization techniques do you know? 46:50 Which texture will take up less memory: 100x100 or 128x128? 47:36 What is the MonoBehavior lifecycle? 48:22 Do you prefer working alone or in a team? 49:10 How do you prioritize tasks?

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