A deep look into Xenoverse's hitboxes

In this video I will be covering some stuff about Xenoverse's hitboxes that I found interesting. This is my first video talking and English is not my native language, so I apologize in advance for some potential mistakes. This video was possible thanks to Xenokit. A tool that let's you view and modify data from the game such as skills, animations, etc... To use this program, you'll need a PC copy of the game. https://github.com/LazyBone152/XenoKit My Twitter: https://x.com/Thaynunx Modded Giant Namekian fight:   / modded_giant_namekians_are_fun_to_fight   Songs used:    • The Time Machine - Mario & Luigi: Partners...      • Comet Observatory 3 - Super Mario Galaxy M...      • Mario and Luigi Bowser Inside Story Music:...      • Dragon Ball Z: Budōkai Tenkaichi 3 ‒ "Inno...      • Trophy Gallery (Super Smash Bros Brawl) ~ ...      • Video      • Moonlight Sonata – Beethoven (No Copyright...      • Littleroot Town - Pokémon Omega Ruby & Alp...      • Mario Kart DS Soundtrack - Race Lose      • fraserwave - extend [official audio]   Timestamps: 0:00 Intro 0:39 Analyzing some weird hitbox interactions 3:23 More weird interactions between hitboxes and hurtboxes 3:58 I-Frames 5:50 Single Impact / Continuous type hitboxes 8:09 Hitbox damage multipliers 10:00 Namekian CACs 15:06 Outro