Presentable Liberty
Presentable Liberty: http://gamejolt.com/games/adventure/p... "Presentable Liberty" is a pretty different game than you might think it is in the first five minutes. Or the first ten. Or first half hour. I encourage you guys to watch the whole thing - I know it's long, but it doesn't really get going until about 45 minutes in. So, full thoughts on the game. DON'T READ if you don't want spoilers. There are spoilers ahead, so be warned. Spoilers. You were warned. Spoilers incoming. ... Alright, anyway. So I don't think this game "changed my life", but it was interesting. I'm not sure I understand the general reaction that this game is existentially baffling, or that it made people "question everything". I'm happy that it's a game that made people think and question, but it didn't really do that for me. That said, I think the game did an excellent job of making you attached to characters that you a) never saw, b) never interacted with, and c) never did anything for. They had no reason to send you anything, call you their friend or do any favors for you. I feel like my reaction to that was different from most people. I felt confused, while others seem to have felt guilty. Even at the end, I just felt confused and frustrated - but never guilty or self-blaming. Sure - Charlotte killed herself, Happy Buddy sold his lungs to buy me some video games, and Salvadore electrocuted himself trying to free me. Should you feel guilty for these things? I don't think so. Frustrated, powerless, confused, sure. But you didn't make any of them do those things. They were decisions that THEY made, and there was nothing you could've done about it. I guess I feel like this game preys on generating an (in my opinion) unhealthy guilt complex, and I don't really appreciate that. Mainly because it didn't work on me, but after looking up videos of other people talking about it in such an existential way, I can't help but feel like the game is a bit manipulative. I don't know if it was intended that way or not - I don't think it was. So maybe the game itself isn't manipulative, but I DO think that a lot of people let this game take advantage of them and blamed themselves for the fates of the friends that they weren't allowed to save. Anyway, it's clearly a very intriguing game, it just didn't affect me in the same way that it did for many others. I do hope that the people who claim that this game affected them aren't just riding an emotional high that will deflate after a couple days. If this game made you question something, don't be satisfied with your state of bewilderment. Try to understand WHY it made you question things. What was it about this game that affected you, specifically? Get to the bottom of it so you can better understand yourself. I don't know what else to say except that, while I disagree that it is mind-blowing, it is thought-provoking. It's a very unconventional game, something we definitely need more of. Hope you enjoyed it at the very least!

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Presentable Liberty (no commentary)

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