Hammer Source CS:GO SDK "Abandoned House" Workflow (1/5) - BSP Block-In Tutorial
Now Out "Preproduction Blueprint: How to Plan Game Environments and Level Designs" Book in Paperback or Kindle on Amazon at http://amzn.to/2g7WHIy 1st part of 5 you will see the entire BSP block-in process of an abandoned house environment. I will be using CS:GO SDK version of Hammer Source, but any Hammer Source version will work with this tutorial including Team Fortress 2, Half-Life 2 and Left4Dead series. Full tutorial text notes and reference photos can be found here: http://www.worldofleveldesign.com/cat... All 5 parts are listed below: "Abandoned House" Workflow (Part 1/5) - BSP Block-In Tutorial: • Hammer Source CS:GO SDK "Abandoned House" ... "Abandoned House" Workflow (Part 2/5) - Texturing Tutorial • Hammer Source CS:GO SDK "Abandoned House" ... "Abandoned House" Workflow (Part 3/5) - Detailing Tutorial • Hammer Source CS:GO SDK "Abandoned House" ... "Abandoned House" Workflow (Part 4/5) - Displacement/Terrain and Foliage Tutorial • Hammer Source CS:GO SDK "Abandoned House" ... "Abandoned House" Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile Tutorial • Hammer Source CS:GO SDK "Abandoned House" ...

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