H22 - Solaris | Rob Pieke | Houdini 22 HIVE

Ever wanted to maximize your rendering and scene layout efficiency without constantly bouncing between contexts? Rob breaks down the latest game-changing updates coming to Solaris and Karma in Houdini 22. He kicks off with how you can now build USD components, manage proxies, and lock down asset pivots right inside SOPs before ever jumping to Solaris. From there, he dives into incredible layout tools like the Paint Instances node and the Hydra-driven Scatter Instances LOP, complete with a brilliant deferred evaluation state that stops your viewport from lagging while moving heavy assets. Finally, Rob showcases massive rendering boosts in Karma, including equiangular multi-importance sampling for clean volumetric lighting, per-instance mesh light controls, live COP texturing viewports, and USD-native image filters that let you author compositing effects directly within your USD file. 00:00 - Intro & USD Component Building in SOPs 04:34 - Paint Instances & Layout Tool Upgrades 06:12 - High-Performance Scatter Instances LOP 14:41 - Viewport Speedups & Deferred Layout Cooking 17:10 - Hydra Hair, Fur, and Motion Blur Updates 22:01 - Karma Upgrades: Instance Mesh Lights & Volumetrics 24:55 - Karma Light Blockers & The Texture Material LOP 27:52 - MaterialX Flakes, Curvature, and Ray-Traced AO 30:30 - USD Image Filters & Multi-Pass Render Architecture 35:19 - Q&A Session #Houdini22 #H22 #H22HIVE #SideFX #HoudiniSolaris #KarmaRenderer #USD #UniversalSceneDescription #KarmaXPU #VFXPipeline #LightingAndRendering #LookDev #3DEnvironment