Blender for Game Dev: ABSOLUTE BEGINNER Guide (Part 1 - Introduction)

🎬 START HERE! Welcome to the first episode of my Blender for Game Dev series—designed specifically for absolute beginners who want to create 3D models for games. In this introduction, I'm not just showing you where the buttons are. I'm explaining HOW 3D models work in games, why we model in quads, and why game engines render everything as triangles. These are the fundamental concepts EVERY game artist needs to understand—and I wish someone had told me this when I started! In this first episode, you will learn: 🎯 What is 3D Modeling? Understanding vertices, edges, and faces (the building blocks of everything). 🟩 Quads vs Triangles: Why we model in quads but game engines render in triangles—and why it matters. 🖥️ How Game Engines See Your Models: The difference between what you see in Blender and what Unreal/Godot/Unity actually renders. 🔧 Blender Interface Basics: Navigating the viewport, essential shortcuts, and setting up for game development. 🧠 The "Game-Ready" Mindset: Thinking about optimization, topology, and performance from Day 1. CHAPTERS: 0:00 - Intro 00:51 - Keyboard shortcuts 01:40 - Another problem in 3D 02:13 - Start in Blender 02:42 - Moving in Blender 05:47 - Add reference image 06:39 - XYZ move 09:32 - Scale 09:55 - Rotate 11:48 - 3D models for games important 18:48 - Outro 💬 What do you want to learn in this series? Comment your requests! Subscribe for more beginner-friendly game dev content!    / @marijanastudio