Peter Molyneux Explains the Design of Black and White
In this 2000 GDC Keynote, Black and White creator Peter Molyneux shares his inspiration and design process for one of the most critically acclaimed entries in the 'god game' genre. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter / official_gdc Check out our Facebook page for GDC exclusives / gamedevelopersconference Visit our site: http://ubm.io/2ctNvqZ

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Education Arcade Conf 2005 -- Peter Molyneux

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Classic Game Postmortem: Fallout

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Russell's Paradox - a simple explanation of a profound problem

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The Making of Dungeon Keeper 2 - Alex Trowers Interview (Bullfrog Productions)

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Peter Molyneux on Promises and Why He's Using Kickstarter - Adam Sessler Interviews

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Classic Game Postmortem: Ultima Online

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