【 FF14 / 煉獄零式解説 】4層 後半 ぬけはいアニメーション解説 一部軽減例付き P8S Part2【ぬけまる】Re:
This video goes into the "Nukehai" strat and macro used for the second half of the Abyssos: The Eighth Circle (Savage) raid (P8S-2) in FFXIV. We will use lots of animations to explain things in an easy-to-understand manner. In addition, many debuffs and mechanic combinations have also been recorded. Macro: /p 【Natural Alignment #1】 /p ■ Spread 1st ■ Spread 2nd /p ★ ST ★ ST /p D1 MT D2 MT MT ★ = Sigil /p H1 H2 D2 H1 D2 players /p D3 ST D4 D1 D1 /p ■ Stack 1st D3 H2 D3 /p Dodge West D4 D4 /p ■ Fire baits (②④ positions) /p ②/① ①/② T/H West:MT>ST>H1>H2 /p ④/③ ③/④ DPS East:D1>D2>D3>D4 /p ■ Ice baits West:D1>ST East:MT>D2 /p 【Natural Alignment #2】 /p Spread: ST MT ★ D3 D1 /p H1 H2 D4 D2 /p 【High Concept 1-1】│【High Concept 1-2】 /p 7α │ 27α /p +27α │ /p 7β │Concept 27β /p +27βγ │ /p 7γ │ 27γ /p ■ High Concept #1 2nd Synthesis /p 27αβγ → Synthesize North /p //Unused 7αβγ → Synthesize South /p Player from the top → Take top tower /p 【Limitless Desolation】(Hydi/Bijyon) /p MT D1 /p ST + + D2 ※1st, 3rd AoE at top + /p H1 + + D3 ※2nd, 4th AoE at bottom + /p H2 D4 /p 【High Concept 2-1】 │【High Concept 2-2】 /p Nothing/7α │ 27α /p Solo │Concept /p 7β │Ifrit Ifrit 27β /p /27 │Concept /p 7γ │ 27γ /p ■ High Concept #2 2nd Synthesis /p 27α + 27β → Synthesize North /p Unused 7αβ + 27γ → Synthesize South /p Player from the top → Take top > left tower /p 【Dominion】 【Tower priority】 /p MT H1 D3 D1 W:MTSTH1H2D4D3D2D1:E /p ST H2 D4 D2 Timeline: 00:00 Introduction 00:10 Markers 00:18 Start of the fight 00:57 Natural Alignment #1 01:28 Natural Alignment #1 Explanation (stack and spread) 02:12 Natural Alignment #1 In-game Footage (stack→spread) 03:00 Natural Alignment #1 In-game Footage (spread→stack) 03:35 Natural Alignment #1 Explanation (Fire and Ice) 06:07 Natural Alignment #1 In-game Footage (Fire→Ice, D1 adjusts) 06:32 Natural Alignment #1 In-game Footage (Fire→Ice, MT adjusts) 06:57 Natural Alignment #1 In-game Footage (Ice→Fire, D1 adjusts) 07:19 Natural Alignment #1 In-game Footage (Ice→Fire, MT adjusts) 07:40 Natural Alignment #1 In-game Footage (debuffed players PoV) 08:45 High Concept #1 Explanation 13:12 High Concept #1 Animation 13:41 High Concept #1 In-game Footage 15:26 Limitless Desolation (Hydi/Bijyon) Explanation 17:40 Limitless Desolation (Hydi/Bijyon) In-game Footage 18:58 Natural Alignment #2 Explanation 19:42 Natural Alignment #2 (1 player Inversed) 20:51 Natural Alignment #2 (2 players Inversed) 22:04 High Concept #2 Explanation 25:55 High Concept #2 In-game Footage 26:60 High Concept #2 Conceptualising Phoenix 28:06 Aionagonia #1 28:28 Dominion #1 30:26 ED Natural Alignment (Fire/Ice) - 5:20 MT/D1 Fire: Always front + near position (1). Ice (2 players): Always on the far side of the line. Ice (4 players): Move to the opposite side, bait Ice on the near side. ST/D2 Fire (MT/D1 present): Always bait Fire at front + far position (2). Fire (MT/D1 not present): Front + near position (1). Ice (2 players): Always far side. Ice (4 players): Always baiting Ice on the near side. H1/D3 Fire (2 players, MTST/D1D2 present): Always bait Fire at front + far position (2). Fire (2 players, MTST/D1D2 not present): Front + near position (1). Fire (4 players): Always rear + near position (3). Ice: Always on the far side of the line. H2/D4 Fire (2 players): Always bait Fire at front + far position (2). Fire (4 players): Always bait Fire at rear + far position (4). Ice: Always on the far side of the line. ----------------------------------------- If you like this video, please hit the like button and subscribe! It will encourage me to create more videos in the future! ⚜I'm on Twitter!⚜ ➡ / nukemarugames 🔱Please follow me on Twitter🔱 ------------------------------------------ ▶FF character details ⭕Race: Lalafell ⭕Main role: Melee DPS ⭕Main job: NIN ⭕Data center: Meteor ⭕Home World: Mandragora ------------------------------------------ ⚠Notes⚠ Tweaks, comments, suggestions, etc. are very welcome. However, please refrain from slander, abuse, stirring up trouble, unpleasant comments, etc. As always, thank you for your comments, advice and messages of support! ------------------------------------------ The company names, product names, system names, etc. mentioned are registered trademarks of their respective companies. Copyright (C) 2010 - 2022 SQUARE ENIX CO., LTD. All Rights Reserved.

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