Quando DIABLO è morto davvero? (L'evoluzione da Horror a Diablo 4)
Diablo has changed… for the worse. In this video, we analyse the evolution of Diablo, from a pure, raw horror game to the MMO-style of Diablo 4, to understand when the true essence of the series really died. Today we’re used to Diablo IV, with its builds, events and MMO-style vibe. But the story of Diablo began very differently. The first instalment was a horror action RPG: harsh, raw, unfiltered and unrestrained. It was a terrifying game that drew heavily on European Gothic architecture and macabre literature. But that all changed suddenly… AND IT WAS with the instalment that we all now consider a masterpiece: Diablo 2. Today I’ll explain why the real Diablo was a horror game, why we’ve forgotten that, what made Diablo 1 and Diablo 2 such brilliant video games in terms of game design, and how Diablo 3 and Diablo 4 have destroyed that dark vibe of Blizzard’s early instalments for good. If you’d like to support me, subscribe to the channel: / @cultware_inc If you’d like to buy me a coffee: https://ko-fi.com/cultware Chapters: 0:00: INTRO 0:45: Why was DIABLO 1 brilliant? 2:13: The atmosphere and inspirations behind Diablo 6:00: How DIABLO II changed everything 10:58: The Warcraft Incident 13:50: …And then came DIABLO IV 14:58: Has DIABLO really lost its soul? #Diablo #Diablo4 #ActionRPG #VideoGameHistory #Cultware #Horror Various links: CULTWARE’S TOWER (Discord): / discord CULTWARE'S INSTAGRAM: / cultware.yt YOMU GAMES: https://yomuu.itch.io/ CULTWARE LINKTREE: https://linktr.ee/cultware D I S C L A I M E R © ALL CREDITS GO TO THE RIGHTFUL OWNERS.

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