Unity 6 + Meta SDK: Your First Hand-Tracked Interaction

Thank you to Meta for sponsoring this video. #MetaHorizonPartner Hand tracking is one of the most overlooked features in VR, but today, we’re going to fix that! In this tutorial, we’ll be going over how to quickly get started with Meta Hand Tracking in Unity, by using the Meta All-in-One SDK. We’ll also touch on a blog post by Meta that highlighted developers who are using hand tracking in new and exciting ways. It’s a great introduction to best practices and learning from developers who have already started to pave the way for us! Meta Blog Post https://bit.ly/HandTracking_FistFullo... Meta SDK: https://assetstore.unity.com/packages... ► 🍤Support the channel🍤 Patreon:   / fistfullofshrimp   Subscribe For Shrimple Tutorials:    / @fistfullofshrimp   ► 💬 Socials🗨️ Discord:   / discord   Written Tutorials: https://fistfullofshrimp.com/ 🦐Who's El Shrimpo?🦐 I'm Fist Full of Shrimp! I make the most shrimple tutorials about Unity, Game Development and VR Development! My Unity tutorials are beginner friendly, but also tend to get into more details that can be forgotten. I do my best to make my tutorials as quick and clear as possible, so if you've found them helpful so far, consider liking and subscribing for more! 0:00 Intro 0:19 Great Blog Post To Get Started 2:11 Starting a New Project 2:32 Importing XR Project Manager 3:40 Import Meta All-in-One SDK 5:36 Setting a Build Profile 6:10 Adding a Grab Interaction 9:06 Adding a Poke Interaction 10:00 Add Feedback with Interactions 12:13 Outro #metahorizonpartner #unity #gamedev #vr