Megaman ZX Prequel 2.0 - ZERO mode

Since the development of the ZX mode, I've found this mode to be particularly suitable for characters without a story... So I completed the other actions using Omegazero's assets and created the ZERO mode (yes, the original assets are from Omegazero, adjusted via shader to appear as Zero; there may also be an Omega mode in the future). Like ZX mode, it has no story, no dialogue, and defaults to full collection on disk. The unlock method for this mode is still under consideration. EX skills are obtained by defeating bosses, currently planned for the Z4 mode (i.e., skills come with inherent elements, and weapon skills can be switched quickly like in MX mode). The elemental attributes for skills in the video have not been added yet. The weapon slot system for both ZX mode and ZERO mode remains undecided.