Mario & Luigi Brothership | Resist The Power of Glohm! | Fanmade Zokket Battle Theme

0:00 Pre-Battle Cutscene Dub 1:23 Resist The Power of Glohm! ------------ HOLY FUCKING SHIT PLAY MARIO & LUIGI BROTHERSHIP IF YOU HAVEN'T ALREADY, THIS GAME IS PEAK!!! Nintendo has given most of the Brothership OST tracknames! Don't like all of them, but will be using them for consistency's sake going forward. All tracks Nintendo didn't post will default to the names I gave them in my old soundtrack rip. A huge thanks goes to Cosmic (https://  / cosmic_oof  ) for their help with this track! They provided valuable feedback for the track itself during the final mixing stages, and also helped come up with the name. The footage here was taken from ‪@ninbanyan‬ and ‪@tky546‬. ------------ SoundCloud Upload:   / resist-the-power-of-glohm-fanmade-zokket-b...   Loops: Intro: https://drive.google.com/file/d/1HSXb... Main Loop: https://drive.google.com/file/d/1zIBB... "Internal File" Render: https://drive.google.com/file/d/1K8ju... ------------ Motifs: -The Beginning of the End -Fierce Battles in Fortress Zokket -Full-Power Battle Groove! -Ready to Face Weeping Reclusa -Kindness and Regret -Infiltrate Soli-Tree! -The End of the World ------------ I genuinely really enjoy Mario & Luigi Brothership, honestly the best overall game in the series hands down imo! ...One missed opportunity, however, was in the music department. Among other areas that could have been a wee bit better, Zokket's battle later in the game doesn't have a unique theme, instead using the normal "major boss" theme (the track I call "Beatdown of Brotherly Proportions.") I actually wound up getting inspired enough to try to fix this issue myself, pulling a Bowser's Inside Story DX on this son of a bitch. (Getting this laid out structure-wise was admittedly a bit of a pain in the ass btw, figuring out the proper tempo and key for some of these motifs was pretty damn hard ngl lol.) Knew from the moment I started making this track that "Fortress Zokket" was going to be my basis point of choice. Its jazzy nature was not only fun to fuck around with, but also puts it in line with the stylings of the actual battle themes in Brothership proper. Really glad I got an excuse to use my jazzy libraries again, including my recent actually legal acquistions of the ProjectSAM Swing libraries. And for once, my percussion track doesn't suck total ass! :D Included "Beatdown of Brotherly Proportions" here to not only reference the major boss theme, but also to compliment the jazzy styling with the growling brass tidbit I borrowed specifically. The more somber section with "A Tragic Past" and "Chase to the End!" was a bit of a happy accident tone-wise, but it wound up working out wonderfully, especially considering I was treating this as the "final" boss theme. By the point in the story you fight Zokket, the twist with him and Cozette has already been revealed to the player, so someone going into the battle fresh would expect this to be the ultimate conclusion to said twist. And of course, "The Soli-Tree" and "The End of the World" are quoted here to represent Reclusa, the true main villain of the story that has actually been the one pulling the strings. Genuinely incredibly happy with how this turned out as a whole, and I hope y'all enjoy! :3 (P.S. The reason I also credit Takayasu Seo down below is cause, after doing some research to figure out what tf a music preparator is, I found out it's highly likely she could have made critical changes to the motifs and/or arrangements in Brothership proper, to the point she deserved credit alondgside Hideki Sakamoto for the OST.) ------------ Based on Motifs by Hideki Sakamoto and Takayasu Seo Voice Acting and Arrangement by MysteryMa'am