Corel Prison Crisis Dungeon S+ Normal & Hard - FF7 Ever Crisis

In this video I will guide you through Corel Prison Crisis dungeons on normal and hard difficulty in Final Fantasy VII Ever Crisis. Normal - Bring a Magic Team Focused on Dealing Ice + Lightning Damage (more focused toward ice). If you bring a full physical team you will not be able to damage the Land worm because it uses a new status ailment called darkness on the whole party that prevents physicals, so having a couple magic DPS characters is critical. Hard - Bring a Magic Team Focused on Dealing Lightning + Ice Damager (more focused toward lightning). It's ok to bring physical DPS characters too because you wont have to worry about darkness but you will take a big debuff to physical attacks in the last battle against the blood worm. I also show off the corel prison symbol enemy info for both difficulties in case that's all you need.