Heroes of the Storm Kawrimi Samuro in Teamfights

Kawarimi is great for split pushing, but it can be useful in teamfights too. It's a bit situational, though. When the enemy team has a lot of dive heroes, or when the game is even/we're playing from behind, Kawarimi lets Samuro engage without putting his real, squish body on the line. Enemies will struggle to tell which one is the real Samuro because, with Kawarimi, you can just send out one clone that looks completely real before it starts hitting them. His Q spawns two clones, so enemies can easily tell something is up when only two Samuros show up on screen. Of course, you can mind game them by sending the real Samuro and the Kawarimi clone together, so they don't suspect a thing. Plus, Samuro's clones are just annoying. They provide vision, dismount enemies, and can even bodyblock them a bit. Squishier heroes have to waste abilities to clear the clone even when they know it's fake, because otherwise, the real Samuro can swap to it and start hitting them at any moment. It basically makes Samuro a super slippery tank. Kawarimi's main weakness is that you lose the raw mobility Shukuchi provides, you basically lose a blink. So when you're ahead, your ability to chase down targets is much weaker. It can also be a problem if the enemy team just runs away the moment they see your clones. You can use that to your advantage, though. If an objective is up and they run away just because they're scared of you, they lose the objective. Kawarimi's another weakness is against heroes with stacking quests or those who benefit from hitting clones. In those matchups, the clone is basically a free health pack or stack battery for them. Still, you can make it work if you're smart and don't spam it. About the bad early game in this video, it was a bit intentional. If the enemy has stacking heroes, it's much better to deny them stacks than to go for small trades. Plus, if you play a bit passively early on, the enemy will underestimate you and drop their guard later on.