Marble Kingdoms 45

Not just a marble battle, but the entire war. Armies travel randomly across the map, engaging in combat if they meet. Once conquered, towns will produce more fighters for the player. Whenever the army goes to the home city or a friendly town, it will reinforce itself with fighters. Fighters gain experience by scoring kills. If a fighter gains enough experience it will level up, gaining perks like additional hit points, speed and/or equipment. Destroy all the enemy kings and armies to win! Subscribe for more! #marble_race #marblekingdoms Patreon:   / lostmarbleruns   Discord:   / discord   Join this channel to get access to perks:    / @lostmarbles2d   Signup for MK46: https://forms.gle/o7Mbg5J2HqBWeayp7 Changes: Ranged damage reduction: when taking a hit from a projectile, gain temporary damage reduction against ranged attacks for a few seconds (stacks). Hero levels add additional protection against ranged attacks. New kingdom upgrade: form alliance with nearest player New upgrade: permanent damage increase on hits Reduced speed of reinforcements New upgrade: multishot New decision when beating archer town: improve ranged attacks Added ghost scythe reward to reaper (only for solo heroes) Necromancers now raise dead on the world map New decision: ruin town (requires ruinous title, has other rewards) Various balance changes and other stuff I've forgotten about Credits Artwork: Kenney - https://kenney.nl/assets/scribble-dun... https://kenney.nl/assets/cartography-... https://kenney.nl/assets/scribble-pla... BluBerrey - new battle arenas Find some more of his work here: https://bluberrey.com/ Thanks for the following for some additional art: The tatterman, Stippo, Laseheif, Cosmic Cyclone, Six Seven, eag, Allegra, Zombie san