Codex Review Part 4: HQ Units, Troops, and Elites

This video provides an in depth review of the HQ units, Troop units, and Elite units in the 9th Edition Aeldari Codex for Warhammer 40k. CORRECTION 1: The Avatar does not- as I suggest- benefit from Craftworlds traits despite having the CRAFTWORLD keyword. This rule is buried in a paragraph on page 84, and not on the datasheet for obscure reasons. CORRECTION 2: I wrongly state that the Exarch Power "Shredding Fire" only affects the Dire Avenger Exarch; this is not so. It benefits the whole squad and is therefore excellent on large units, especially in lists with the "Hail of Doom" Far-Flung Craftworld bonus. Table of Contents: HQ: Avatar of Khaine: 1:21 Farseers and Farseer Skyrunners: 9:40 Autarchs and Autarch Skyrunners: 13:56 Phoenix Lords in General: 21:35 Asurman: 22:31 Baharroth: 26:12 Fuegan: 28:08 Jain Zar: 31:51 Karandras: 37:15 Maugan Ra: 41:25 Spiritseer: 44:19 TROOPS: 49:90 Guardian Defenders: 50:30 Rangers: 57:05 Storm Guardians: 1:03:25 Corsair Voidreavers: 1:09:42 ELITES: Corsair Voidscarred: 1:17:17 Warlocks and Warlock Skyrunners: 1:24:45 Dire Avengers: 1:31:48 Fire Dragons: 1:39:52 Howling Banshees: 1:46:29 Striking Scorpions: 1:54:32 Wraithblades: 2:00:47 Wraithguard: 2:04:26 Wraithlord: 2:07:50 NOTE: I forgot to mention the Exarch Relics for Dire Avengers, Fire Dragons, Striking Scorpions, and Howling Banshees, so I will start with these in Part 5. If you are interested in becoming a patreon and and obtaining early access to my videos, you can do so here: https://craftworldeldar.com/patreon-a...