Treble SDK Webinar: A New Era for Audio Data

Video chapters: 0:00 Animated SDK Product Video 1:43 Introduction and agenda 8:34 Creating virtual acoustic environments - Finnur Pind 17:17 Guest speaker: Eric from Hugging Face - the audio AI ecosystem and Treble collaboration 25:54 Accessing curated acoustics data and working with data at scale - Daniel Nielsen 34:28 Research spotlight: Why better data wins - Georg Götz 45:12 Guest speaker: Tim from ai-coustics - speech enhancement, voice AI and quality 50:04 Bringing it all together: A unified platform for audio AI development - Sarabeth Mullins 57:57 Guest speaker: Yauheni from GN Jabra - product virtual prototyping & algorithm development As mentioned during the session, we have also published three in-depth technical walkthroughs covering the new capabilities introduced in the Treble SDK: Moving Sources, Receivers and Devices in the Treble SDK: https://docs.treble.tech/treble-sdk/u... IR collections with the Treble10 dataset: https://docs.treble.tech/treble-sdk/u... Audio Scene Generation with the Treble10 dataset: https://docs.treble.tech/treble-sdk/u... These sessions go deeper into dynamic scene modeling, IR collections, and scalable audio scene generation workflows. Release timeline of the features presented: Moving Sources – Available in beta from 26 February IR Collections – Available from 26 February Audio Scene Generation – Available in beta from 26 February Source–Receiver–Device – Full release on 31 March Device Import – Coming in Spring Moving Sources (within Audio Scene Generation) – Coming in Spring Find more information about Treble Technologies on our website: www.treble.tech You can also follow us on social media: LinkedIn:   / treble-technologies   Facebook:   / trebletechnologies   Instagram:   / trebletechnologies  

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