Empires of Europe 1100 - 1.2.12.2 Update | The Kings of the North!

Empires of Europe 1100 - 1.2.12.2 - Update • Update CustomSpawns version • Reduced Crusader and Mujaheddin spawn rate • Fix missing parents • Fix missing Holy Lance • Permanent fix for "GangLeaderNeedsToOffloadStolenGoodsIssueBehavior" • Female lords will now only lead parties in very rare cases (only lord left, etc) • Playable area is expanding North into Finland • Realignment of Baltic cultures and troop trees - 3x cultures merged, 2x new ones added (with troop trees) • EoE1700 cannons functionality brought across as field ballistas • 6x new mercenary clans • Fix for mercenaries trapped in non-accessible areas • New settlements in Belgium and France • Replaced banner for House of Poitiers • Navmesh expanded into south western Arabia • Addition of Mecca, Jeddah and Taif • Adding daily scripts to provide AI with a minimum amount of gold and influence • Increase cavalry damage 50% • Fix to broken village scene for Lanark • Fix for broken "looted village" icons/animations. This should also improve performance. • New equipment for Roman lords. • Fixed Armenian start location • Fixed comment strings for mercenaries • Large nerf to Hungarian clan levels (from 5 to 2) • Olive Press Workshop is now the "Oil Press" and can also consume fish. • Workshop production increased across the board This update IS NOT SAVEGAME COMPATIBLE. You will need to start a new save. Timecodes: 0:00 - Start 0:06 - Intro 0:36 - Map Updates 5:07 - New Cultures, Kingdoms, Clans, Troops 8:03 - FIELD BALLISTAS 11:43 - Economy Changes 14:09 - Bug fixes and QOL Updates