Shadow Labyrinth 68-73 Mob Boost - TBC Classic Anniversary 2026
12-15 minute runs, nets around 50k-70k for boostees depending on level and # of boostees Some notes: The goal for this boost is to kill all the mobs within 60s of starting combat from the first pack that you'll pull in order to prevent slow immunity Every pull will require a Water Elemental and Icy Veins for safety. MQG is prefered for both chars but its possible to do it with none with good gearing. Fel Overseer and Malicious Instructor: Avoid them like the plague, pull only when they're away. Cabal Acolytes: Heals and renews, kick only when 4 or less mobs remaining. Otherwise, just out-damage them. Cabal Shadow Priests: They might be the deadliest mobs but LOS will always make them the easiest mobs The first pull is the most dangerous pull due to not having enough damage to kill. Optionally I kill this 1 patrol as the extra damage from the blizzard will matter for the big pull. I pop both icy veins when the average health of the enemy mob group is ~60%, which is when the acolytes will start to heal. If you are struggling on this, split this pull into 2 pulls. Pull at 2:20, can go left to right or right to left. Just make sure you LOS the warlocks and imps. After clearing the first room, have boostees move up to the purple tent at 3:40 to gain experience in the 2nd boss room. Pull at 4:30, there's a chance that the Fel Overseer (Square) will stay near the front section of the room. If so, only pull the left and right pack of the Ritualists when Square is at the left or right most peak of its pat. 5:30, I in-vis'd a little too early honestly, almost didn't make it to the corner and had to risk being by the staircase without the boss there. Make sure you're by the 2nd boss room entrance before in-vising. Pull at 6:34, just make sure the Instructor is far away with her pat route. LOS with the wall. Use a 2nd water elemental if needed then cold snap. Pull at 8:58, probably the 2nd most hardest pull. I delay my icy veins on the non-IB mage for 1 blizzard, and then pop it. Also, dont be afraid to double or even triple water elemental with cold snaps to freeze them. Do everything you can to keep them in place. Pull at 11:05, same notes as 6:34 12:20, There could be chances that an assassin can be by that 2nd boss room entrance and by the tunnel when invisible ends. Just be ready to fight and single target it down.

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