How Killstreaks in Call of Duty went from Awesome - to Broken - to Boring
This video explores the "Killstreak" game system used in the "Call of Duty" franchise; discussing why it exists, what killstreaks add to a game, how its changed across titles. Along with possible reasons why these changes happens and what can be learned from from killstreaks from Call of Duty, and similar systems in other games. If I sound different at some points, its because I re-recorded some of the voice over while I was sick. ______________ If you wanna connect with me and talk further, put some skin in the game first. Buy-in is $1 minimum: https://buymeacoffee.com/desudelu. _______________ Chapters: 00:00 Intro 00:30 Why Killstreaks Exist 04:29 Streaks as a Motivator 05:58 How Killstreaks Changed - Cod4 & WaW 07:26 MW2 and Black Ops 09:16 MW3 and BO2 13:04 Ghosts, AW, and BO3 19:56 IW, WW2, and BO4 20:46 The Warzone CoDs 23:34 Discourse Around Killstreaks 25:36 Why the Change Happened 28:32 What can We Learn 33:33 'Streaks' in Other Games 36:24 Conclusion _______________________ In case anyone is wondering how I managed to play MW3 / WAW with bots- this is how: https://plutonium.pw/. --------------------- All gameplay used in this video is my own captured gameplay. The script and voice over was written and recorded by myself. Visual aids like arrows and boxes were hand-drawn by myself. All other music, sound effects, clip art, and game covers are listed as "free to share and use commercially," or "public domain". ______________ Copyright free image sources: https://openclipart.org/detail/175194.... ---------- #designersdelusion #callofduty #gamedesign #gaming #youtube

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