‘Photogrammetry Content in Modular Level Design’ | Unreal Fest Europe 2018 | Unreal Engine
In this Unreal Fest Europe 2018 presentation, the head of The Farm 51 studio, Wojciech Pazdur, talks about using photogrammetry content to create modular levels using Unreal Engine 4. In addition to discussing some of the challenges his team faced when using photogrammetry, Wojciech will also provide tips and tricks for incorporating photogrammetry into your workflow while showcasing two Unreal Engine based projects that utilized photogrammetry as their main art creation method. For more information, please visit: http://www.thefarm51.com/eng/ http://www.unrealfesteurope.com http://www.unrealengine.com

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