San Francisco Rush 2049 - All Tracks (Forward)
Nothing beats DKR as my favorite racing game on the N64, but this is a very close second Played on Project64 2.3 Graphics plugin: Glide64 for PJ64 Audio plugin: Azimer's HLE Audio v0.56 WIP 2 Controller plugin: N-Rage's Direct-Input8 V2 1.82a RSP plugin: Default (RSP Plugin 1.7.1.210) Counter Factor: 1 Controllers used: 1 GameCube Controller using an adapter 00:00 - Start 00:11 - Track 1 04:27 - Track 2 07:51 - Track 3 12:39 - Track 4 18:40 - Track 5 23:45 - Track 6 The best way of getting better in this game is knowing what each part in your car does, the differences in each part of its category, how each part it affects your car and how you handle it, and how you're able to recognize and adapt to those changes, which is Step 1 Step 2 is knowing each course layout, what turns to make and when to take them, knowing that steep angle corners give you a handling boost and knowing when that starts applying, and figuring out your racing line through practice, practice, and more practice. The shortcuts do help, but they aren't the end all be all for saving a mistake Finally, Step 3 is applying your knowledge and practice. You couldn't ask for a better teacher than practice, its one of the only ways of getting better at anything, not just racing #rush #rush2049 #n64

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