Creating a Character Rig - Part 20: Smart foot roll (Advanced)
(Note: Due to the custom nature of this rig, it's really ideal for film / tv / animation. For a rig more optimized for video games, go here instead: • Realtime Creature Rigging Workshop ) Files used: http://areadownloads.autodesk.com/wdm... Note: Squash/Stretch in the included scene files (arms/legs only) is broken for versions of Maya past 2013. You can download the fixed version of the completed rig in part 32. This movie shows you how to create a smarter foot rig that's easier to animate with. Level: Intermediate Recorded in: Maya 2013

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Creating a Character Rig - Part 21: Complementary foot controls and cleanup (Advanced)
![Empowering rigs using Offset Parent Matrix [MAYA 2020]](https://i.ytimg.com/vi/JOYMV-bQdlM/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLBt_orYjj1SJ_W8ZXsYZErcgM5ZOg)
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Empowering rigs using Offset Parent Matrix [MAYA 2020]

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Creating a Character Rig - Part 27: Arm global transform and cleanup (Advanced)

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Creating a Character Rig - Part 11: Leg settings switch with IK / FK attribute (Advanced)

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#RiggingInMaya | Part 31 | Advanced | Paw Roll & Bank

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Creating a Character Rig - Part 12: Leg FK controls and joint stretching (Advanced)

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Creating a Character Rig - Part 1: Common rigging pitfalls (Advanced)

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Flexible Rig | Part 10 | Advanced Foot Setup

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Creating a Character Rig - Part 7: Basic spline neck (Advanced)

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Creating a Character Rig - Part 13: Leg IK controls and joint stretching (Advanced)

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