Kiro AI IDE for Unity: Setup & Game Dev Review

My patreon:   / ethandev44   In this video I test Kiro for Unity game development. I’ll show you how to set up Kiro as a Unity code editor, connect it with Unity MCP, fix the C# extension issue, and then test both Vibe mode and Spec mode by creating and improving a first person controller. Links: Kiro: https://kiro.dev/ Kiro downloads: https://kiro.dev/downloads/ Kiro pricing: https://kiro.dev/pricing/ Unity MCP: https://github.com/CoplayDev/unity-mcp Unity MCP Git URL: https://github.com/CoplayDev/unity-mc... Multi IDE Support for Unity: https://github.com/dunward/com.unity.... Multi IDE Support Git URL: https://github.com/dunward/com.unity.... C# extension: https://marketplace.visualstudio.com/... Download the extension without vscode with: https://cypherpunksamurai.github.io/v... My agents.md file: https://www.patreon.com/posts/new-vid... Chapters: 00:00 Intro 00:17 Downloading Kiro 00:48 Opening a Unity project 01:18 Kiro features overview 02:08 Setting up Unity MCP 03:21 Setting Kiro as Unity code editor 05:39 Vibe mode test 07:17 Spec mode test 08:30 Pricing and final thoughts Keywords: Kiro AI IDE, Kiro Unity, Unity MCP, AI game development, Unity AI agent, Kiro review, Kiro setup, Unity game development, AI coding agent, Unity first person controller, Kiro Spec mode, Kiro Vibe mode, MCP for Unity