How The AAA Industry Is Pricing Out New IPs
How The AAA Industry Is Pricing Out New IPs We've had many great releases in the last few years: Baldur’s Gate 3, Alan Wake 2, and many others... But I noticed an odd fact that for many years, we've been getting fewer and fewer new IPs. Was it always like that? In this video, I try to answer this question and reflect on recent events in the film industry, as well as share my thoughts on the decline of AAA gaming. Patreon: / notsocasualyt Chapters: 0:00 Intro 1:02 - Chapter 1: The Origins of AAA Games 1:34 - What makes an AAA game? 2:13 - The First AAA game 3:41 - Chapter 2: The Rising Costs of AAA Game Development 4:04 - Gen 6 5:10 - Gen 7 6:45 - Gen 8 7:52 - Gen 9 9:06 - Chapter 3 - MORE IS LESS 11:55 - 2 types of AAA games 14:15 - Hollywood And The Game Industry 15:34 - Chapter 4: It’s not that bad, right?… 16:31 - A hopeful conclusion Sources: IGN reviews and news: https://www.ign.com/ / @ign Metacritic compilation: https://metacritic.com/ Final Fantasy 7: https://vgsales.fandom.com/wiki/Final... Final Fantasy 7 gameplay: https://longplays.org/ Cyberpunk Refund: https://www.nytimes.com/2020/12/18/te... Bungie: / @bungie Ubisoft: / @ubisoft Microsoft: / @microsoft Cyberpunk Sales: https://www.gamedeveloper.com/busines... CDProjekt roadmap: • Cyberpunk 2077 — Our Commitment to Quality Ubisoft AC: https://gamerant.com/assassins-creed-... Superhero fatigue: https://www.forbes.com/sites/markhugh... Marvel issues: https://www.rollingstone.com/tv-movie...

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