Advanced Skeleton - Body - Step by Step Rigging
This is a 2025 update to my previous video on using Advanced Skeleton to Rig a character. This version goes through the entire process step by step to complete joint placement, skinning, skin weighting with slider joints, and final publishing. Use the chapter links below to jump through faster (it's a long video!) or to revisit sections that you need help with. Look out for future videos that cover the facial setup as well as custom controls and asymmetrical custom rigs. Look below for links to the advanced Skeleton Website as well as an updated version of the Tuna model so you can follow along with the tutorial. Advanced Skeleton Website https://animationstudios.com.au/advan... Updated Tuna Model https://www.dropbox.com/scl/fi/lki1fv... Painting Weigths • ANI 442 342 - Painting Weights Video Chapters 00:00:00 1. Advanced Skeleton Overview 00:01:22 2. Setting Up and Installing Advanced Skeleton 00:05:28 3. Advanced Skeleton General Use 00:07:23 4. Preparing a Model 00:13:07 5. Cleaning Your Model 00:15:59 6. Advanced Skeleton: Model Prep 00:20:05 7. Importing Base Level Rig 00:23:17 8. Placing Leg Joints 00:30:10 9. Placing Foot Joints 00:33:45 10. Placing Spint and Head Joints 00:45:35 11. Placing Arm and Clavicle Joints 00:52:25 12. Placing Hand Joints 01:02:37 13. Building the Skeleton 01:09:54 14. Basic Skinning 01:14:18 15. Evaluating and Fixing Joint Placement 01:16:52 16. Weighting Using the Skin Cage 01:19:56 17. Applying the Skin Cage 01:38:09 18. Creating Skin Cage Sliders 01:43:54 19. Delta Mush 01:48:45 20. Optimizing and Publishing 01:55:46 21. Fixing Control Curves 02:03:12 22. Bonus Features 02:07:43 23. Useful Tools

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