Speedrunners Broke My Game. I Embraced It.
In this devlog I show all the things I'm doing to make Bloodthief a great speedrunning game. ➤ OUT NOW ON STEAM: https://store.steampowered.com/app/25... ➤ JOIN THE DISCORD: / discord This is a devlog for Bloodthief, the indie game I'm working on inspired by Neon White, Ghostrunner, ULTRAKILL, and of course, Quake. Leave a comment below if you have any feedback on the game or questions about my process! -------------------------------------------- Chapters 0:00 Intro 1:15 Mechanics bugs 5:17 Treating levels like a skatepark 7:31 Incentivizing speedrunning 8:41 Play conditioning 10:52 Reward them for playing the fun way 12:53 Making speedrunning less infuriating 19:05 Unless...? (Increasing Scope) 21:10 Adding Eyeballs 22:07 Cheaters 24:11 Conclusion 24:46 Montage -------------------------------------------- Links: Jonas Tyroller deltaTime video: • Dear Game Developers, Stop Messing This Up! #devlog #gamedev #godot #indiegame #indiedev

What 2 Yrs of Speedruns Did to My Game

This Game Took Me 2.5 Years To Make

Strange Loops - A new tool for game design

Neuromuscular Aim Assist

Optimizing my Game so it Runs on a Potato

I Made Your DUMB Game Ideas

How Speedrunners Broke Hitman's Hardest Difficulty... AGAIN

i gave 14,000 people 7 days to make a game

Wolfenstein: The New Colossus Critique - Business is Good

I Gaslit an AI Game Companion Until She Lost Her Mind

How Balatro Was Made and Why The Creator Expected to Sell Only 6 Copies

Why Making a Game is Hard

How Speedrunners Broke My Rage Game (Get To Work)

The Difference Between Addicting & Annoying Roguelikes

How I made a 3D Level in a 2D Game

Okay, but how does airstrafing ACTUALLY work?

The Most Dangerous AI Just Broke Containment...

Trolling 150+ Creators In The Rust Kick 2 Event Again...

How Perfect Combat Ruined My Game

