Rapid Multiplayer Iteration With a Backend Platform | Unreal Fest Orlando 2025

In this session recorded at Unreal Fest Orlando 2025, Gardens Interactive showcase how Unreal Engine engineers can iterate on their multiplayer game with Gardens’ backend platform Alamode. This session starts with an introduction to typical multiplayer game architecture and a discussion of what Unreal Engine best practices do and don't cover. Next up are challenges observed at previous studios and how Gardens approached these challenges. Learn about the issues Alamode solves using technology like Docker and zero-trust VPNs and hear about current use cases. Learn more about Unreal Engine here: unrealengine.com

PCG: Introduction, Use Cases, and Production Best Practices | Unreal Fest Stockholm 2025
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PCG: Introduction, Use Cases, and Production Best Practices | Unreal Fest Stockholm 2025

Automate and Expand Sequencer’s Functionality with Python | Unreal Fest Orlando 2025
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Automate and Expand Sequencer’s Functionality with Python | Unreal Fest Orlando 2025

SpaceX Buys Cursor. Realtime Voice Build
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SpaceX Buys Cursor. Realtime Voice Build

How to Choose Your Multiplayer Backend
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How to Choose Your Multiplayer Backend

Crash Course for New Unreal Engine Developers | GDC 2025
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Crash Course for New Unreal Engine Developers | GDC 2025

Once you see this, You’ll see Competitive Games Differently
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Once you see this, You’ll see Competitive Games Differently

Trump Sends Vance to Concede to Iran & Reflecting Pool Is Filled with Corruption | The Daily Show
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Trump Sends Vance to Concede to Iran & Reflecting Pool Is Filled with Corruption | The Daily Show

Avowed: A GPU Technical Retrospective | Unreal Fest Orlando 2025
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Avowed: A GPU Technical Retrospective | Unreal Fest Orlando 2025

Taking the Pain Out of Engine Upgrades | Unreal Fest Orlando 2025
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Taking the Pain Out of Engine Upgrades | Unreal Fest Orlando 2025

Why AI Agents are either the best or worst thing we’ve ever built
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Why AI Agents are either the best or worst thing we’ve ever built

Technical Artist's Guide to Profiling in Unreal Engine | Unreal Fest Orlando 2025
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Technical Artist's Guide to Profiling in Unreal Engine | Unreal Fest Orlando 2025

How Senior Engineers Actually Build with AI in 2026 | Build a Full Stack Job Applications Platform
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How Senior Engineers Actually Build with AI in 2026 | Build a Full Stack Job Applications Platform

Control Rig Physics: Fast, Fun, and Expressive Character Animation | Unreal Fest Stockholm 2025
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Control Rig Physics: Fast, Fun, and Expressive Character Animation | Unreal Fest Stockholm 2025

Why Unreal Engine 5.8 is a Game Changer
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Why Unreal Engine 5.8 is a Game Changer

Multiplayer in Unreal Engine: How to Understand Network Replication
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Multiplayer in Unreal Engine: How to Understand Network Replication

How Epic Games Uses Horde to Make Builds Better | Unreal Fest Orlando 2025
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How Epic Games Uses Horde to Make Builds Better | Unreal Fest Orlando 2025

Legendary Game Dev Jonathan Blow | The Standup
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Legendary Game Dev Jonathan Blow | The Standup

Optimizing Niagara: a Practical Approach to Performant Worlds | Unreal Fest Orlando 2025
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Optimizing Niagara: a Practical Approach to Performant Worlds | Unreal Fest Orlando 2025

Why Solo Developers Should Use Unreal
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Why Solo Developers Should Use Unreal

ALL THE BASICS OF MULTIPLAYER IN UNREAL ENGINE 5 | FRAMEWORK, SERVER TYPES, NET MODES
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ALL THE BASICS OF MULTIPLAYER IN UNREAL ENGINE 5 | FRAMEWORK, SERVER TYPES, NET MODES