Sekiro Is A Masterpiece [A Sekiro: Shadows Die Twice Retrospective]

Sekiro is a masterpiece. In this retrospective video essay, I want to explore the impact of Sekiro: Shadows Die Twice, FromSoftware's brilliant shinobi-themed adventure game. Hot off the heels of their success with the Soulsborne games (Demon's Souls, the Dark Souls trilogy & Bloodborne) FromSoftware released Sekiro in 2019 to a mixed reaction. Sekiro deviated away from the popular Soulsborne formula quite significantly, leaving a few players disappointed and leaving a few media outlets calling for an easy mode. I want to try to justify every single change that Sekiro made to that FromSoft formula by arguing that all changes work exceedingly well and push the Soulsborne style into a fresh, interesting direction. If you enjoyed please consider giving the video a like and subscribing for more in the future. Chapters :- 00:00 Introduction 03:38 Combat 11:42 Movement 17:07 Bosses 22:47 Setting & Lore 32:02 What's missing? 36:18 Negatives 38:51 Conclusion My Twitter :-   / thejohnnyvector   Music Credits :- All background music is from the Sekiro: Shadows Die Twice soundtrack. In order of appearance: "Main Menu", "Gyoubu Oniwa", "Sunken Valley", "The Owl", "Senpou Temple, Mt. Kongo", "Fountainhead Palace", "Children of Rejuvenation" A few pieces of Sekiro footage are from the following channels: THE GAMER EYES (   / @thegamereyes  ) 옹발이 ONGBAL (   / @_ongbal  ) IGN (   / ign  ) Boss Fight Database (   / bossfightdatabase  ) FightinCowboy (   / fightincowboy713  ) Vanguard of Calamity (   / @vanguardofcalamity  ) A few pieces of Dark Souls 2 footage are from the following channels: Matthewmatosis (   / matthewmatosis  ) Otzdarva (   / otzdarva  ) BlueLizardJello (   / itsbluelizardjello  )