How To Design A Monster Hunter Boss
In which I attempt to justify my destruction of multiple ecosystems for the sake of a fancy new coat. And also maybe talk some more about boss design. It's hard to spoil a game like Monster Hunter but to be safe for curious viewers, this video will spoil designs and mechanics for most of Monster Hunter World and Iceborne's bosses save for those that are major in-game surprise reveals. Music Used: Akihiko Narita & Zhenlan Kang Monster Hunter World - Astera Theme (Day) Monster Hunter World - Research Base Theme Yuko Komiyama Monster Hunter 3 - Invitation From The Guild Monster Hunter Frontier - Forokururu Battle Theme Monster Hunter Frontier - Tide Island G-Rank Monster Hunter Frontier - Shantien Theme (Phase 1) Masato Kohda, Yuko Komiyama, Shinya Okada, Akihiko Narita, Hajime Hyakkoku Monster Hunter 2 - Before The Performance Monster Hunter 2 - Under The Starlit Night (I had difficulty finding the exact composers for each track so any crediting mistakes here please let me know) Sources: The Making of Monster Hunter World - • The Making of Monster Hunter: World - Part... Rajang Vs Kirin Mocap Behind the Scenes - • Monster Hunter World: Iceborne Motion Capt... https://www.vice.com/en/article/gy4ke... https://www.vg247.com/2017/12/08/mons... https://kotaku.com/why-monster-hunter... 00:00 Intro 02:55 Part 1: What Is Our Monster For? 08:04 Part 2: How Will Our Monster Change? 12:47 Part 3: How Is Our Monster Built? 17:01 Part 4: How Does Our Monster Fight? 20:59 Part 5: Putting It All Together 26:32 Conclusion #monsterhunter #gamedesign #bossdesign

Monster Hunter Frontier's Ridiculous Boss Design

What Makes A Good Colossal Boss?

The boys play monster hunter wilds

How Monster Hunter Mastered Progression

What is the Equal Dragon Weapon? | Monster Hunter Lore

ABItorial: Monster Hunter, A Culture Of Danger

Let's adapt Monster Hunter into Film

The Monster Hunter Movie broke me.

The Thrill of Monster Hunter | Design Dive

Hollow Knight: Why The Mantis Lords Fight Works

Monster Hunters Marvellous Combat

How Monster Hunter Games (don't) simulate Hunting

How Monster Hunter uses Imaginative Realism in their Games

The Unforgiving Grind of Monster Hunter 1

Creature design : The three eras of paleoart in Monster Hunter

The Design Philosophy of Famous Game Designers | Sid Meier, Will Wright, Miyamoto and Kojima

The Insane Creativity of Monster Hunter's Monsters

Monster Hunter 1 Concepts Are Fascinating

Why Are There NO (good) Monster Hunter-likes?

