Understanding Graces 101: Beyond the Battle Tips Book
0:00 - Intro 0:33 Critical Gauge 1:10 Accuracy 3:14 Stagger Time 6:26 Evasion 10:15 Cast-time Reduction 12:11 Spell Canceling 13:27 Stagger Time Reduction Value 14:46 Stun 16:09 Iron Stance Could really use a better title 😔... Hello =03. This is information about TOGf's battle system that i thought would help people to know as they play the game. When the game came outside of Japan in 2012, one of the biggest nuggets of misinformation was about the stat Accuracy(ACC). Not sure how the idea started, but somehow, it got around that "more ACC increased stagger time", and many players(myself included) believed it. That lead players to believe that ACC was the end-all be-all to the battle system, and players ended up wondering why they still could not properly stagger the boss. So I made this video to dispel some elements of the battle system that might be misconstrued even to this day. Honestly, it feels like I lost focus on who this video is directed towards(Completely new players to the game? Veteran players who already beaten the game?), but I hope that anyone looking to inform themselves of SOME components of the battle system can find the information here to be of use. Real BIG shoutout to @Muctales who looked over my alpha version of this video and provided valuable feedback for improving it, as well as clarifying some things I had wrong. Although retired from solo runs(he still plays the series casually) you can check out his Cheria solo run, which is very interesting here: (WARNING!!! ALL MAJOR boss spoilers!!!) • Tales of Graces ƒ [Cheria Solo/No Damage/C... or any of his Tales content / @muctales There is more still not touched upon, like the benefits of weakness gems, best shards uses, and even more technical stuff like arte skipping(if Remastered will have it) but ran out of time and HDD space 😣.

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