Fan Wiedźmina pierwszy raz gra w GOTHIC 1!

Can a 25-year-old game still surprise the modern player? Does it have any features that stand out from today's releases? Unfortunately, I was born too late to experience this title's release. However, this year I finally decided to find out why the first Gothic gained such status in our culture. In this video, you won't find an in-depth analysis of the game (as many have already been created), but rather the honest impressions of someone who had to struggle with archaic controls and the lack of a map or fast travel points. But I did discover something in this game that drew me to it for a long time. *I deliberately omitted descriptions of many elements because I didn't feel I had explored them enough to say more about them than what's at least visible in the clips. In this video, you'll see: 0:00 First time with Gothic 0:47 Technical difficulties 1:29 Welcome to the colony! 2:29 Controls + UI 3:55 Combat System 5:27 No Autosave 5:36 Where's the Map? 6:18 I Discovered the Journal and Statistics 7:07 Character Development 8:15 Escort Missions :c 8:53 Stealing Without Consequences 10:10 Quest Linearity 10:30 Fast Travel 10:44 Natural Blockades 11:09 Summary #gothic