Is DOOM "Unrealistic"? - A Space Engineer's Review

Does the mad science of DOOM (2016) make any sense? Could a Mars base of this scale actually function? Or is this game more fiction than science? This exhaustive review of the space engineering of DOOM (2016) investigates these and numerous other questions, to determine whether or not this game is "realistic." Game footage is from DOOM (2016), DOOM Eternal, and DOOM: The Dark Ages. CGI scenes were rendered in Blender. When used, third-party assets are in the public domain or cited when they appear, and are presented under fair use for educational purposes. 00:00 Intro 08:54 Level 0 - The UAC 20:09 Level 1 - The UAC 46:35 Level 2 - Res Ops 1:25:36 Level 3 - Foundry 1:56:19 Level 4 - Argent Facility 2:32:45 Level 5 - Argent Tower 3:14:38 Intermission - The Science of Argent Energy 3:25:01 Level 6 - Kadingir Sanctum 3:37:40 Level 7 - Destroyed Argent Facility 4:03:13 Level 8 - Advanced Research Complex 04:36:11 Level 9 - Lazarus Labs 05:07:09 Level 10 - Titan's Realm 05:12:54 Level 11 - The Necropolis 05:19:54 Level 12 - VEGA Central Processing 05:45:42 Level 13 - Argent D'Nur 05:53:24 Conclusions 06:05:05 Thank you for watching!