RAGE 9: PATENTES Y TECNOLOGIAS QUE VAN A ROMPER LA INDUSTRIA - TODO LO QUE SABEMOS DE GTA VI #2

El dia de hoy les traigo la segunda parte de esta serie, TODO LO QUE SABEMOS, esta vez con toda la tecnologia que tenemos al respecto, junto con las filtraciones y lo que hizo vianalysis 00:00 INTRO 01:46 INTRODUCCION RAGE 02:49 ILUMINACION 04:43 RAY TRACING 06:02 ¿QUE ES EL RAY TRACING? 08:04 PATENTE 1 08:33 PATENTE 2 09:08 INTERIORES Y NIVEL DE DETALLE O LOD 09:25 PARALLAX AVANZADO 10:48 QUE ES NANITE 11:08 PATENTE 3 11:43 PATENTE 4 12:38 SUPERFICIES 12:56 PATENTE 5 13:54 PARADA TECNICA 14:09 FISICAS 14:46 RAGE TECHNOLOGY GROUP Y FISICAS DE AGUA 16:07 CONDUCCION 16:33 CLIMA 16:50 PERSONAJES 16:55 ROPA 17:07 MUSCULOS Y JIGGLE PHYSICS 17:20 PATENTE 6 17:41 PATENTE 7 19:10 NPCS Y COMPORTAMIENTO DE IA 19:37 COMPAÑEROS AUTONOMOS 20:00 PATENTE 8 21:07 PATENTE 9 21:32 PATENTE 10 21:51 PATENTE 10 - EXTRA 1 22:02 PATENTE 10 - EXTRA 2 22:26 BONUS TRACK 23:05 DETALLES ENFERMIZOS 23:46 CIERRE Mi canal Secundario:    / @carreromas   Instagram:   / carreroyt   X: https://x.com/carrerovyt Twitch:   / carrerovyt   FUENTES: VIanalysis en Twitter https://x.com/vianalysis ROCKSTAR MAG https://www.rockstarmag.fr/gta-6-impr... [1] Systems and methods for reproduction of shadows from multiple incident light sources — US20100045675A1 — https://patents.google.com/patent/US2... [2] Method and apparatus for enhanced graphics rendering in a video game environment — US12263404B2 — https://patents.google.com/patent/US1... [3] System and method for game object and environment generation — US10987587B2 — https://patents.google.com/patent/US1... [4] Systems and methods for fast simulation and visualization of sparse fluids — US10685152B2 — https://patents.google.com/patent/US1... [5] System and method for real-time pose-based deformation of character models — WO2008064363A3 — https://patents.google.com/patent/WO2... [6] System and method for virtual navigation in a gaming environment — US11684855B2 — https://patents.google.com/patent/US1... [7] System and method for session management in a multiplayer network gaming environment — US11794114B2 — https://patents.google.com/patent/US1... [8] Systems and methods for simulating a particular user in an interactive computer system — US10471357B2 — https://patents.google.com/patent/US1... [9] System and method for image capture and modeling — US10503963B2 — https://patents.google.com/patent/US1... [10] System and method for virtual character locomotion — US11620781B1 — https://patents.google.com/patent/US1... [11] System and method for virtual character animation using motion capture — US20220134218A1 — https://patents.google.com/patent/US2... OBVIOUS MALCOLM+    • The Insane Technology Behind GTA 6 - TRAIL...   WHAT IS NANITE & LOD ARSIN.A1    • What is Nanite & Lod   Nuevo vóxel de follaje de nanitos de Unreal Engine 5.7 JSFILMZ    • Unreal Engine 5.7 New Nanite Foliage Voxel   Unreal Engine 5 Revealed! | Next-Gen Real-Time Demo Running on PlayStation 5 Unreal Engine    • Unreal Engine 5 Revealed! | Next-Gen Real-...   The Matrix Awakens: An Unreal Engine 5 Experience Unreal Engine    • The Matrix Awakens: An Unreal Engine 5 Exp...   musica: EPIDEMIC SOUND #gta #gta6 #rockstargames leaks gta6, gta 6, grand theft auto 6, trailer oficial gta 6, filtraciones gta 6, gta vi, jason duval, lucia caminos, vice city, leonida, ambrosia, port gellhorn, vice city gta, leonida gta, rockstar games, sam houser, dan houser, take two interactive, strauss zelnick, ceo take two, red dead redemption 2, rage engine, euphoria, ragdoll, jason gta, unreal engine 5, fisicas RAGE engine agua, fisicas agua RAGE, nanite, RAGE 9