How to 3D Scan All Sides of Objects - RealityCapture
Today's tutorial is all about how to scan the bottom side of objects using photogrammetry in RealityCapture. Creating closed 3d models is immensely useful for 3D Artists, so using this technique/workflow should be tremendously helpful! You can then export these models to any package of your choice, whether that is Blender, Unreal, Maya, 3dsMax, whatever! These images were then rendered in Unreal Engine 5 using Nanite. Link to RealityCapture Intro video: • RealityCapture to UE5 - Workflow Tutorial Download RealityCapture FOR FREE here: https://www.capturingreality.com/ ALSO I HAVE A PATREON NOW: / williamfaucher Join this channel to get access to perks: / @williamfaucher --------------- Timestamps: 00:00 - Intro 00:50 - Important Tips 02:00 - How to shoot the photos 03:46 - Processing the images 05:19 - Into RealityCapture 06:24 - Generating Object Masks 11:00 - Aligning the components 11:33 - Alignment issues 12:07 - Control Points (Important) 22:12 - Merging the components 23:27 - Creating our Model 24:08 - Patreon Announcement! --------Cameras and Gear Used To Film This Video ------ DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support! My Streaming / Recording Setup (How this Video was Recorded) Nikon Z6II : https://geni.us/OPxBG Sigma 35mm f/1.4 Art : https://geni.us/ByMa Deity S-Mic 2 Shotgun Microphone: https://geni.us/ed6pyO Aputure MC Pocket LED: https://geni.us/uVZNl Godox LEDP 260c LED Panel: https://geni.us/OgidwX Godox Parabolic Softbox : https://geni.us/oHZ2b9 Godox SL-60W Studio Light: https://geni.us/68wx

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