Those NPCs Fight On Floating Islands
Can complex behavior emerge from a few simple rules? In this simulation, two teams of Dusties compete for territory, food, and survival. They don't learn. They don't evolve. They don't plan. They only follow a handful of simple rules. Yet somehow, every run tells a different story. This project was inspired by ecosystem simulations, cellular automata, marble races, Agar.io-style mechanics, and emergent systems in general. Watch what happens when a tiny world is left to run on its own. ---------------------------------------- Simulation rules: • Move forward • Bounce off walls • Eat food • Reproduce • Capture territory • Survive ... and... SHOOT now! ---------------------------------------- Suggest new rules in the comments! I'll test the most interesting ideas in future simulations.

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