E6M9 "Shattered Homecoming" - Secret Level | SIGIL II [D4T Modded]

Fairly chill secret level, nothing out of oridnary. I liked the level design and one of the secrets leads to what I would assume DM map filled with monsters in it. Acts like a nice easter egg for fun. That's SIGIL II done, possibly Doom II next. 0:00 Start 1:25 Secret 1 3:40 Secret 2 5:13 Secret 3 9:15 Secret 4 10:44 Secret 5 13:00 Secret 6 13:21 Secret 7 (this is timed secret, the wall is open only for 30 seconds since start of the map) 13:47 End ------------------------------------------------------------------------------------------------------------------------------------------------------------------ Playing unofficial sixth Episode called SIGIL II, created and released by Romero for Ultimate Doom. I'm playing with various gameplay and visual mods that I compiled together. It will most likely show all kills and secrets, however SIGIL II is much harder in comparison to first one, so it's possible I will ignore some Cyberdemons or miss some hard secrets to progress the playthrough. I'm also playing on Max Monsters with custom made difficulty tweaks thanks to Ultimate Custom Doom mod. This way I can have Max Monster spawns and still have good time killing all the demons without getting one shotted. Made demons faster as well and they have more health. The main mod that I'm using is Death Foretold BFG Edition. It is a fan-edited mod of the original Death Foretold mod. It adds and changes a lot of stuff. The mod makes the game much harder in terms of AI - their behaviour, abilities and their damage - so that's why Im taking my time while playing those levels since one mistake can lead to your death. Since SIGIL episode, I have decreased Cyberdemon and Hellguard health down so they are not such pain in the ass; and as mentioned above I'm using custom difficulty. Monsters have 60% more health and are 20% faster compared to Normal difficulty. Incoming player damage increased by 60% too. It's not as hard as Hard and not as easy as Normal. I find these settigns to give the best balance while running D4T mod. Load order: Relightning DarkDoomz Death Foretold 2.5 BFGEdition Death Foretold Drop Plus 2.2 Death Foretold Keys and Corpses Death Foretold Vanilla Monsters Skins Death Foretold Enhanced Monster Skins Bolognese Blood and Gore CombatShotgunSkin Flashlight++ Levelinfo CrosshairHP JPfinder Ultimate Custom Doom Link to the zip of the mods: https://drive.google.com/file/d/1HPrq... Most of those mods can be configured in the options. If you have any questions regarding those mods or anything else, feel free to ask in the comments. I will gladly help.