[GMS Kronos] Sia Astelle 109,962 Hexa Destiny Kaling

109,962 Hexa (110,575 Normal) with the buffs used. 23 Origin, 24 Ascent. 508.9m visual combat power with fams, 652.6m actual combat power with Erda Link stats applied. Gear at the end. Very sloppy run overall. I got stunned/knocked back/teleported by clutch too many times in P2 and P3. 0:11: P1 Tiger (I didn't have fams out for the first burst...) 2:51: P1 Bird 6:08: I could have bound Bird here to prevent it from hiding, but I was used to Bird surviving the 10s Erda bind and doing another fly cycle because I didn't have home buff in my practice runs. 6:19: I should have bound immediately here but I waited for fly so I got slapped. 6:35: P1 Dog 8:32: I could have prevented Dog from dashing while still inside ror but I moved out because I absolutely did not want it dashing away from my stationary summons. 9:55: P2 Kaling 10:22: I should have teleported to the left to stay inside ror and dodge the stun from the spike instead of teleporting to the right. 15:14: P3 22:38: P3 Bird dead 22:44: At this point, I should have focused on Tiger instead of Dog. I wasted my all of my Antares stacks. Also should have turned on Tiger statue. 23:45: P3 Dog dead 24:33: I was greedy and didn't iframe before using my miniburst so I got grabbed. 25:40: I didn't want to use Erda bind with Hourglass bind coming up soon so I got punished. 27:59: Cortisol spiked, should have ringswapped here. 28:25: P3 Tiger dead 29:39: Kaling dead 30:05: Gear Home buff made a huge difference in pacing. During my practice runs without it, I always ended up one burst behind in P3 because P1 Dog and P2 Kaling would always survive with a little bit of hp left by the time my burst/miniburst came back up, which allowed them to do another test cycle and destroy my pacing because I still had to dpm out afterwards. I could have avoided this if my Origin was maxed, but home buff was enough to make me go from one burst behind to clearing with almost 30 seconds left even with all the mistakes I made. Team GMS needs to make it possible to reposition all of the stationary summons, and they also need to make the summons persist in the air. For example, in Limbo P1 Specter B, if the platforms underneath the stationary summons get destroyed, the summons also get destroyed, and the remaining damage they would have done is lost. Grandis bosses in general tend to move away from the summons frequently, and losing damage because the summons can't be repositioned feels terrible. Other classes with stationary summons have already received QOL changes because of these issues, but Sia's stationary summons were forgotten during the last QOL update.