Street Fighter V Ibuki guide chapter 10: V-Trigger 2 combos and mixups

Its finally here, the complete Vtrigger2 mixups and combos chapter Pretty much any vt2 mixup or combo that is still good in the newest season5 for sfv that i could think of. (Some of the older setups i left out because with the vshift they are not good anymore) My description is too long so i couldnt do the max damage combos, but you can still see them on screen. timestamps can be found below ------------------------------------------------------------------------------------ 00:00 intro 00:09 introduction 00:27 VT2 anti-air combos 00:30 back.vt2, charged vskill, hold lp, dash, lp kunai release xx kunai recharge (2 kunais +-) 00:36 back.vt2, ex.raida, hold hp, hp kunai release xx kunai recharge (2 or maybe more kunais) 00:44 back vt2, ex.raida, hold hp, hp kunai release, ex.raida 00:56 vt2, ex.raida, hold hp, hp kunai release, ex.raida (neutral jump punish) 01:10 vt2, ex.raida, microstep lp+hp ex.kunai, hold hp, hp kunai release xx hk.dash, delay hp, ex.raida (hard combo vs normal chars, easier vs big chars) 01:30 midscreen vt2 corner carry combo 01:34 .. vt2, cr.mpf.hk, dash, dash, mk, mp xx ex.kudnai, hk.command dash, lp ⟶ mk / hp ⟶ hk (corner carry combo and from over midscreen 50/50 in corner)(also combos on crouching opponents now) 02:12 midscreen vt2 mixups 02:15 .. vt2, cr.mk, lk.dp, dash, b.mp, dash, mk, lk xx special (from closer)(wait a little bit then b.mp for front/behind) 02:31 .. vt2, mk, mk.dp/hk.dp, dash b.mp, dash, mk, lk xx special(from further out, harder to control if you go behind or in front) 02:56 vskill1, vt2, b.mp, dash, cr.mk, (microstep), st.hk, lp xx special 03:09 vskill1, vt2, b.mp, dash, jump lk, cr.mp/cr.hp xx special (be aware that if they vshift this instant overhead you will get punished hard!) 03:37 jump mk kunai release, vt2, b.mp xx lk.command dash, b.mp, mk.command dash, (microstep) hk, lp xx special 03:47 jump mk kunai release, vt2, b.mp xx lk.command dash, b.mp, cr.mk, hk, lp xx special (unblockable if they block standing and timed perfectly) 04:28 midscreen vt2 mixups with meter 04:32 xx lp+mp ex.kunai, lk.command dash, vskill1, vt2, b.mp, dash, cr.mk, (microstep) hk, lp xx special (also possible with mk, mp xx lp+hp ex.kunai, mk.dash) 04:59 xx lp+mp ex.kunai, lk.command dash, vskill1, vt2, b.mp, dash, jump lk, cr.mp/cr.hp xx special (be aware that the vshift will be a punish for them!) 05:17 ... throw, jump mk, mk, mp xx special 05:37 ... throw, jump mk, mk, mp xx lp+hp ex.kunai, hold hp, hp kunai release xx hk.command dash, delay hp, ex.raida 05:48 .. ex.kunai, vt2 (+5 on block if you do the vt2 as quick as possible) 06:07 .. ex.kunai, vt2, hp.raida, hold hp, hp kunai release xx hk.command dash, hp ⟶ hk 06:15 .. ex.kunai, vt2, hp.raida, hold hp, hp kunai release xx hk.command dash, delay hp, ex.raida 06:24 corner vt2 mixups 06:27 .. vt2, mk, hk.dp, hk.command dash, lp ⟶ mk (near the corner) 06:40 vt2, b.mp, mk.dp, whiff throw, b.mp walk 50/50 (walk a bit longer to go behind them) 07:11 vskill, vt2, whiff lp, hk, jump lk ⟶ mk, mp xx special (another vt2 discovery by Lukas :D ) 07:20 vskill, vt2, whiff lp, hk, jump lk ⟶ whatever combo you want (vshift punish ) 07:25 vskill, vt2, whiff lp, hk, jump lk ⟶ dash cr.hp xx lp+mp ex.kunai ... (vbreak punish) 07:45 ... vt2, cr.mpf.hk, mk.command dash, mk, mp xx special 07:55 ... vt2, delay cr.mp ⟶ delay f.hk, mk.command dash, mk, mp xx special (now also combos crouching thanks to the tc buff) 08:08 .. ex.kunai, lk.command dash, vskill1, vt2, b.mp, lk whiff, b.mp xx hk.command dash, mk, mp xx special (anyone's guess which side they should block) 08:23 .. ex.kunai, lk.command dash, vskill1, vt2, b.mp, lk whiff, b.mp xx hk.command dash, hk, lp ⟶ mp ⟶ hp xx ... (anyone's guess which side they should block) 08:40 .. ex.kunai, lk.command dash, vskill1, vt2, early f.hk, neutral jump kite, jump mk, mk, mp xx ... (good for confusing opponent and avoiding vshift) 08:59 .. ex.kunai, lk.command dash, vskill1, vt2, early f.hk, dash, lp xx mk.command dash, mk, mp xx ... 09:10 if they vshift you get a mixup situation with the returning shuriken and the mk.command dash (they need to block crossup) 09:24 if they vshift vbreak its punish time (dash cr.hp, ...) 09:38 maximum damage vt2 combos 10:12 midscreen vt2 raw maximum damage 11:02 midscreen button xx vt2 max damage 13:01 corner vt2 miscellaneous max damage combos and more 15:37 outro If you have any questions let me know in the comment section and I will try to answer them.