Everything is Crab Review: A Spore Successor That Breaks Its Own Rules

Everything is Crab tries to capture the magic of Spore's creature phase in a 20-minute action roguelike format. You start as a helpless blue blob and eat your way up the food chain, mutating with over 125 different physical traits. But does the heavy combat bias and frustrating menu snowballing ruin the ecosystem they built? We break down the carcinisation mechanic, the boss fights like Aquaconda, and why your passive herbivore runs keep failing. If this review saves you 40 hours of busywork, hit subscribe. We protect your time and break games down without the PR filter. Do you prefer your roguelikes to give you total build freedom or strict combat checks? Let us know in the comments below.