How to get to Space (for the first time) | Space Engineers Tutorial
This tutorial covers building your first ship to leave the planet (and hopefully return safely) as well as the first introduction to event controllers. The ships can be found on the Steam and Mod.io workshops here: Fun asymmetrical one https://steamcommunity.com/sharedfile... https://mod.io/g/spaceengineers/m/tut... 'Boring' symmetrical one ;) https://steamcommunity.com/sharedfile... https://mod.io/g/spaceengineers/m/sym... Chapters: 00:00 Intro and thruster types 01:37 Unlocking Hydrogen Thrusters 02:02 Adding a Hydrogen Tank to the Base 03:07 A Shameful Typo 03:08 Not Quite Filling the Tank 03:23 Filling Bottles from Your Tank (auto-refill) 04:13 Building a Connection 04:39 Block alignment tricks 05:52 Adding a large cargo container to the ship 06:58 Survival Kit 07:13 Cap-splat! 07:32 Aesthetic conveyor frame 07:48 Deciding on a cockpit 08:04 Build a battery early 09:08 Adding Hydrogen fuel systems 10:29 Oxygen tank and O2/H2 generator 12:48 Hydrogen thruster placement 16:35 Don't forget the gyroscopes! 17:17 Adding a drill and ore detector 17:45 Antenna so we don't lose the ship 18:50 Lights and cameras for looking 19:40 Tanks and the stockpile function 20:52 Intro to Event Controllers for docking 25:34 Painting 25:45 Testing lift capacity 26:56 Wandering stones 27:42 Getting to Space with a speed limit (making launch more fuel efficient) 28:35 Using thrust overrides 30:15 Different types of gravity 30:35 Turning off dampeners for even better fuel efficiency 31:40 SPACE! Time to scan some asteroids 33:00 Don't fly directly at solid objects, aim just off to the side 34:00 Finding some ice 34:40 the importance of GPS markers 34:57 Where Platinum and Uranium can be found in Space Engineers 36:04 Friendly and hostile pirate encounters in space 37:10 Loading up before returning to the planet 38:13 How to set up a 'cruise control' for flying 39:09 Why your planetary base won't ever be well hidden 39:43 Adding some style 40:08 Timelapse showing why you should aim to the side of solid objects in space

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