The Two Listener Paradox: Solving Audio Tech for Split Screen | Wwise Tour Shanghai 2025
From the GOTY-winning It Takes Two to their new title Split Fiction, Hazelight Games has redefined what’s possible in co-op gaming. But behind the split-screen magic lies a massive technical hurdle: How do you deliver two independent audio experiences through a single shared sound output? Go under the hood with Hazelight's Senior Technical Sound Designer Joakim Enigk Sjöberg to see how the audio team built the sound for Split Fiction. This isn't just about sound design; it’s a deep dive into "dual-listener parallel audio" and the custom-engine tech that makes seamless co-op possible. Speaker: Joakim Enigk Sjöberg This presentation took place in Shanghai during Wwise Tour 2025. --- Audiokinetic: https://hubs.ly/Q048g7Gt0 Audiokinetic Upcoming Events: https://hubs.ly/Q048tvb_0 Audiokinetic Blog: https://hubs.ly/Q03PXgRH0 Audiokinetic Powered By Wwise: https://hubs.ly/Q03PXhHK0

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