Texturing and Rendering Tutorial - Rainbow Corn Adobe Substance 3D Painter, Stager, & Photoshop
Creating Glass Gem Corn (aka Rainbow Corn) using Adobe Substance3D Painter, Stager, and Photoshop in less than 45 minutes! Jump to: 0:00 | Intro 1:10 | Get the Model from Adobe Substance 3D Asset Library 2:51 | Import and Bake Maps in Substance Painter 5:43 | Texture the Root 7:15 | Creating the First Color 9:27 | Creating the Bump 13:39 | Creating the First Color Mask 16:25 | Explaining Anchor Points 19:50 | Creating Color Variation on Each Kernel 23:58 | Creating Subsurface Scattering 26:38 | Duplicating the layers for 4 color variations 29:30 | Sending Painter Assets to Substance Stager 30:32 | Add Height and Ambient Occlusion 33:15 | Final Stager Scene 35:14 | Using Collision in Stager 38:55 | Compositing The Final Image with Mulitple Renders in Photoshop 43:30 | Final Image & Outro …:::ALL THE LINKS:::… .:Link to assets:. https://substance3d.adobe.com/assets/... .:LinkedIn:. / michaeltanzillo .:ArtStation:. https://www.artstation.com/michaeltan... .:Behance:. https://www.behance.net/michaeltanzillo .:Twitter:. / michaeltanzillo .:Discord (Academy of Animated Art Community):. / discord .:Questions? [email protected] #3D #animation #Substance3D #Adobe #SubstancePainter #SubstanceStager #CGI #VFX #tutorial #Materials #Shading **Note, all opinions and statements made in this video are my own and do not represent any company I work for or am affiliated with

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